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    The Big List of Nerf War Ideas

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    icebreaka

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    The Big List of Nerf War Ideas

    Post  icebreaka on Fri Feb 13, 2009 5:03 pm

    Hey Guys,

    This thread is for everyone to give descriptions of the various nerf games/wars/scenarios that can be played. Please contribute so we can get a big list of different games to play

    Here is one to get started:

    Name: Poker Chip Life Team Deathmatch
    Players: 2 or more
    Description: Each team starts with the same number of poker chips to share between each other(Three per player is good). When someone gets shot they drop or pass a chip, hold gun up, walk away from action and count to 15 out loud while game continues, then they're back in the game. Game ends when one team gets most or all of the chips. Teams can pass lives around, but a player is dead and out if they lose all their lives. It's up to you if you allow teams to bring back players from the dead by giving them lives.

    Keep em comin...
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    melbourneSTORM4eva
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    Re: The Big List of Nerf War Ideas

    Post  melbourneSTORM4eva on Sat Feb 14, 2009 5:05 am

    That sounds like a really fun game!Did you make it up your self?
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    NightCabbage

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    Re: The Big List of Nerf War Ideas

    Post  NightCabbage on Sat Feb 14, 2009 5:36 am

    Sounds alright ice

    VIP
    Pretty much stolen from CS lol

    Team 1 - Counter Terrorists
    One of the players on this team is the VIP - only armed with a pistol (Nite Finder, Scout, or even Secret Strike - 1 shot gun, small).
    When the VIP dies, this team loses - so they must protect the VIP.
    Their goal is to kill the Terrorists without losing their VIP.

    Team 1 - Terrorists
    Their goal is to kill the VIP before they all die

    After a round, you then swap the teams - Counters become Terrorists, and visa-versa.

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    Guest

    Nerf warz

    Post  Guest on Mon Jun 29, 2009 7:49 am

    kewl,

    President,

    a dog is the presidant and there is a body guard and terroist,

    the bodyguard has to protect the presidant (dog) before the terreoist killd the presidant and thats wen the body guard comes in to save the presidant..
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    Chaos-Blades

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    Re: The Big List of Nerf War Ideas

    Post  Chaos-Blades on Mon Jun 29, 2009 8:55 am

    CairnsQLDnerfer wrote:a dog is the presidant and there is a body guard and terroist,
    the bodyguard has to protect the presidant (dog) before the terreoist killd the presidant and thats wen the body guard comes in to save the presidant..

    Don't shoot dogs, it's cruel.
    Unless you're using a Vulcan, Maverick Or Recon then they won't feel it.

    To all those who defend those guns and claim that they're awsome; comE And geT ME!

    Check your spelling and grammar before posting please.
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    blakefield

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    Location : Brisbane!

    Re: The Big List of Nerf War Ideas

    Post  blakefield on Mon Jun 29, 2009 10:05 am

    Even if it doesnt hurt the dog its still cruel, besides its just coppied from Nightcabbages idea then changed it a tiny bit.

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    Guest

    ???

    Post  Guest on Mon Jun 29, 2009 10:54 am

    Dudes thats not cruel they only have to be shot like once and you dont have to use a dog a person is good as well and you are all sooks... and no i didnt copy of night cabbage i got it of a site so... UGH!!

    Guest
    Guest

    Re: The Big List of Nerf War Ideas

    Post  Guest on Fri Jul 03, 2009 3:05 pm

    Nightcabbage when you say the idea was taken of cs do you mean counter strike.
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    blakefield

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    Re: The Big List of Nerf War Ideas

    Post  blakefield on Mon Jul 06, 2009 11:44 am

    Both teams start at a spot such as a pole or fence, when you start both teams have to sprint to other teams spawn spot and touch their spawn spot before being able to shoot. If you shoot before you touch opponents spawn you are disqualified.
    I thought of this myself
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    littlebro05
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    Re: The Big List of Nerf War Ideas

    Post  littlebro05 on Tue Jul 07, 2009 1:33 am

    Hey I'm littlebro05... first time nerfer, first time forum member, I recently just got into nerfing recently although my aim was to first modify the Nite Finder... it is very simple but if I can't do that I'm gonna stop nerfing. My first post and I'm going to give a good one.

    Don't know what to call it but...

    Nerf War Efforts:
    Size: Large Scale 30mx30m
    Players: Recommended 20 or more (which 2 must be the GM and 2 must be the referee)
    Time Limit: 15minutes or more
    Intensity: Basically this just means how much energy you should be using... It would be advised that you should only be travelling faster than jogging speed because you don't want to trip and break your gun, plus a nerf dart won't fly fast enough from a long range to hit a jogging target LOL.
    Aim: It is actually quite simple... there are 3 bases, 2 respawn areas (which should be a good 10-20 metres away from each base and the first team to capture all bases, have the most bases within the time limit or kill all players and dissipate their respawn limit.
    Battlefield: Think of it as a baseball field (diamond). On the slugger's base, 2nd base and the middle are the 3 bases. On the 1st and 3rd base will be the respawn point.
    How to Kill: Using the honour system if a player is hit anywhere by a dart call out "HIT".
    Respawn Limit: Using Pointbreaka's idea...
    - each player will have three poker chips that is velcro attached to their clothes...
    - each time they are hit out...
    - They must raise their gun in the air and walk towards their respawn point...
    - There will be a GM (game master) at the respawn point...
    - Who will retrieve the coin off the dead player. ..
    - After the player has chip in their coin they are back into the game.
    - When the player has run out of poker chips they will not be allowed to respawn until the game is over....
    Clothing: You can wear whatever you want but as long there are no pockets (just so you can't smuggle extra ammo onto the field lol). However if you have run out of ammo in the midst of battle, you can pick up the ammo that have been left on the ground.
    Weapon Limit: Primary (Rifle, SMG Sized), Secondary (Pistol Sized)
    Homemade Nerf Gun Rules[b]: If you want to bring a homemade Nerf into battle... it must be gone through testing before being able to use (i.e. how much damage it can cause or what not). And if it breaks in battle (if you didn't design it solidly) make sure to bring extra generic Nerf guns in case of failure.
    [b]Ammo Limit
    : Each player is only allowed to carry the amount of stefans / darts in which your gun can carry... for example...
    - Nerf Nite Finder EX-3 (e.g. Secondary): 3 rounds only (1 in the barrel, 2 in the ammo holder... unless modified to hold more)
    - Nerf Long Shot CS-6 (e.g. Primary): 12 rounds only (6 in clip, 6 in spare clip, unless you have more than 2 clips then the your ammo limit would have increased)
    What happens when you run out of ammo? These are what the bases are for...
    Pre-Planning: Each player that has assigned themselves to the game will be given the materials to make their own stefans. Each player will be asked to make at least 10 stefans a day and for example if each month you play one game 10 stefans + 1 day + 1month = about 300 stefans. This will be a shared effort and the main purpose for having bases are that the ammunition made will be stored in each base and a player can only retrieve ammo if their team owns the base. To make this all fair that everyone has contributed to the dartsmithing you can set a requirement of darts in order for them to play. i.e. (bring 100-150darts on the day).
    Capturing a Base: Each base will most likely be one of those big tents you use for camping. Each base will contain ammunition and if lucky enough or want to afford it, a Nerf Vulcan EBR-25 (if modified, can hold up to 100rounds... Oh yeahhh) just too add onto the war game feel. To capture a base you must have 3 team members step on each panel (they will be set around the base). Together you will count to 10 and capturing the base... during this time the you cannot fire your weapons. You will have to recount if one of your players are shot during the capturing process. However you can have other team mates back you up. When the base is capture you may flip the panels to your team colour and scream out "Base Captured". (Basically Red Team side and Blue Team side of Panels)
    Rules:
    - Minimum Engagement of 5 metres
    - Glasses must be worn (must be generic safety glasses)
    - Don't lie about being not hit... if you are caught you lose your privileges for that round. However you are let off if you are caught if you said you were having too much fun, but you must leave the field and chip in a poker chip.
    - There will be referees that will call you out if you are not hit, you must listen to them.
    Game-Over: Ahh now for the boring part... players will spend 5 minutes sweeping the fields of Nerf Darts... and the game will reset.

    Well there we go that's what I thought of... so many images running through my mind dahhh!!!
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    blakefield

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    Re: The Big List of Nerf War Ideas

    Post  blakefield on Tue Jul 07, 2009 2:11 am

    Thats a good idea and alot of writing for you to do, thanks. Did you think of it yourself? And where in brisbane do you live?
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    littlebro05
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    Re: The Big List of Nerf War Ideas

    Post  littlebro05 on Tue Jul 07, 2009 2:13 am

    I live on the South West side.... down along the ipswich line... I wanted to make nerf gunning big in Australia so we can get them for cheaper and stuff... since paintball is expensive and nerf guns are inexpensive and are legal. What about you?

    I wrote it up cause I was bored this morning lol... most of it was just made up on the spot :(.
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    blakefield

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    Re: The Big List of Nerf War Ideas

    Post  blakefield on Tue Jul 07, 2009 7:07 am

    Yeah im trying to make nerf bigger, i live in redland shire.
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    littlebro05
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    Re: The Big List of Nerf War Ideas

    Post  littlebro05 on Tue Jul 07, 2009 7:38 am

    A little off-topic but your best bet would be... if you are actually 12 according to your profile... is to gather mature people your age who will play by the rules and make them interested into nerfing... then from there as you get older learn to modify your nerf guns and teach your friend's how to do so. Because if people see little kids being immature with nerf guns it's going to be obvious that people who are older will be turned off since they'll always think it's a kiddy toy, but if you can make it into a serious sport the influence would be more substantial... if you know what I mean.

    Just to go back to topic... this is a very common one.

    Backyard Skirmish

    Aim: Before going out on your big day of skirmish... play with your team mates in the backyard to test your guns to make sure they're in working order and warm up before battle.
    Players: 4-10 Players... more if you want.
    Battlefield: Your backyard!
    Weapon Limit: As many as you can carry
    Ammo Limit: Unlimited
    Rules:
    - 5metre minimal engagement
    - safety glasses
    Game Over: Spend 5 minute collecting the darts that were left on the ground.
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    Chaos-Blades

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    Location : Adelaide, South Australia

    Re: The Big List of Nerf War Ideas

    Post  Chaos-Blades on Wed Jul 08, 2009 4:24 am

    littlebro05 wrote: Each player will be asked to make at least 10 stefans a day and for example if each month you play one game 10 stefans + 1 day + 1month = about 300 stefans.

    Or they could do it old school, like me and Tidge and make 700+ stefans in 1 day with 2 people and lose half that when the war comes around.

    Nice, detailed description there mate. I've had the same kind of ideas before but never put it into words.
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    littlebro05
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    Re: The Big List of Nerf War Ideas

    Post  littlebro05 on Wed Jul 08, 2009 4:34 am

    Haha that's their choice to make more... but I reckon 10 a day would be enough for our busy lives...

    and MAN I wish the Long Shot was sold in Australia... I don't see anything wrong with it :(.
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    Chaos-Blades

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    Re: The Big List of Nerf War Ideas

    Post  Chaos-Blades on Wed Jul 08, 2009 4:42 am

    Yeah, I agree. When they're modded for stefans and a nitefinder dpring is added they are fairly awsome.

    On topic:
    Davids VS Goliaths

    You make your teams uneven and give the team with the smaller number of players high powered, high rate of fire blasters (titan, magstrike etc).
    The other team have average blasters (firefly, hornet, DTB Etc).
    Normal elimination rules apply.
    Have a ratio like 1:3 for the teams.
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    littlebro05
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    Re: The Big List of Nerf War Ideas

    Post  littlebro05 on Wed Jul 08, 2009 4:58 am

    Haha that's a good one :). It would be pretty fun to play.

    Although I realised something flawed with my game though... some people might not put as much contribution as others making it unfair... I think I should change it too that the bases only have the EBR-25... where you have to chip in at least 50darts per base.

    On Topic for me now... thought of another one.

    Prison Break

    Scenario: You are prisoners from a nearby jail facility. You manage to get outside contact to smuggle you a zip gun and ammunition (Zip Gun = Nite Finder EX-3). You gather a group of cell mates and plan an escape and armed with your zip gun you must escape the prison facilities and meet at a rendezvous point where a chopper is waiting for you, but only for a limited amount of time.
    Time Limit: 10-15minutes
    Battlefield: 50x50, Forest like area or building.
    Aim: The aim for the prisoners are to weave their way through an escape plan to meet at the certain point. Once the prisoners have meet at that point they are safe from assault. The prisoner will lose if either the time limit is up or all prisoners are dead. The assault prison guards will win if all prisoners are eliminated... if one prisoner escapes they lose.
    Players: 1:2, Prisoner:Prison Guard ratio.
    Ammo Limits: For the Prisoners they are only allowed to carry 5 darts, Prisoners can also retrieve darts found on the ground. For the Prison Guards they are allowed to carry as many as they like.
    Weapon Limits (all weapons are modified): Prisoners are only allowed to carry the following weapons...
    Nerf Nite Finder EX-3, Tek One, or any other one shot Nerf pistol
    Prison Guards are allowed to carry the following weapons...
    Anything
    Rules
    - 5 metre minimum engagement range
    - safety glasses
    - honour system, admit if you are hit anywhere on the body.
    Game Over: Retrieve the darts if you like.

    (Note: Prisoners may choose to go alone or work in a group)


    Last edited by littlebro05 on Thu Jul 09, 2009 1:48 am; edited 1 time in total


    ____________________________________________________________________________________________________________________________________________________________
    My name is a kid, and I think you can get roles as sniper in Nerf. What a joke dadadadada.

    Future Projects if it ever happens...
    1st) Pump Up Fast Action Air Rifle (PUFAAR) Nerf Gun
    2nd) Pump Up Automatic (PUA) Nerf Gun
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    blakefield

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    Re: The Big List of Nerf War Ideas

    Post  blakefield on Wed Jul 08, 2009 12:12 pm

    Like those ideas, i used the david goliath game today. It was me and my friend jesse with wipeot guns, Vs my brother Corey. He had a maverick. So because hes on his own he uses gun with faster ROF. Jesse got taken out and i was hiding in car, then i poped out of the sun roof and shot him.
    PWNED
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    littlebro05
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    Re: The Big List of Nerf War Ideas

    Post  littlebro05 on Wed Jul 08, 2009 12:44 pm

    Sadly most of my ideas at the moment are used for large scale nerf battles :(... oh well once nerf becomes big...

    EDIT:
    Here's one that's good for 2 players... pretty old but still playable.

    Western Stand Off

    Scenario: You are in the wild, wild west. You and your enemy are having a standoff in which the first person shot will win. The stakes are high, who will strike first? You decide.
    Battlefield: Anywhere safe.
    [b]Players
    : 2 shooters, 1 judge.
    Aim: Someone will count to a certain number and when they say draw both oppositions must draw their guns, turn around and shoot their opponent. Each time a number is counted you must take a step backwards. Both oppositions must not be facing each other while the count is still going.
    Ammo Limit: As much as your weapon can hold.
    Weapon Limit (All Modified): Nerf Nite Finder EX-3, Nerf Maverick, Tek One, Tek 6, or any other gun which is pistol sized
    Rules:
    - No minimal engagement range
    - Safety Glasses must be worn
    - Once you turn around, you can NOT move from that position... your feet must be planted on the ground when shooting numerous rounds. If you miss your first shot you may continue to fire until you have run out of ammo or been shot.
    - You can also put a bet on this game since this is on even turf.
    Game Over: Pick your darts and decide a winner.


    ____________________________________________________________________________________________________________________________________________________________
    My name is a kid, and I think you can get roles as sniper in Nerf. What a joke dadadadada.

    Future Projects if it ever happens...
    1st) Pump Up Fast Action Air Rifle (PUFAAR) Nerf Gun
    2nd) Pump Up Automatic (PUA) Nerf Gun

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    Re: The Big List of Nerf War Ideas

    Post  Guest on Fri Jul 31, 2009 1:05 am

    Hey guys, I'm a new guy, just joined yesterday. I have an idea for a variation on CTF.
    Robbery

    Players/Teams
    2 teams, robbers and guards.
    As many players as you want.

    Objectives
    The robbers have to try and get some sort of predetermined object, and get it to a 'safe spot'.

    The guards have to protect the object.
    Battlefield
    Any building or complex
    General Rules
    Getting hit anywhere on your person is a kill, excluding grazes.
    Only the robbers can do a 'tap kill'.
    Guards have a limited amount of respawns, while the robbers have unlimited.
    Games are timed, the robbers win by stealing the object, guards win by keeping it safe until the time is up.
    If a robber is killed, he/she must drop the object and go to the safe spot, hands in the air, while counting to 20, when the time is up, and they are at the safe spot, they may continue.
    Guards and robbers may pick up the object if dropped by a dead robber, but guards must take it to the place where it starts.
    If guards die with the flag, the same rules apply, except they must lose a life and must go to a different guard respawn point, somewhere away from the object.

    Weapons
    The guards can have any primary weapon they please, as long as it only fires darts.(which means/no rockets or arrows)
    The guards secondary must be a hand gun sized weapon.(eg. NiteFinder EX-3)

    The robbers are only permited use of two hand gun sized weapons.
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    kingkottah

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    Re: The Big List of Nerf War Ideas

    Post  kingkottah on Fri Jul 31, 2009 8:27 am

    This is another version of Night Cabbages VIP But instead of it from CS its from AA2.8(Americas Army 2.8)

    America's Army VIP ecort to helipad (or car/highway or anything)

    Senairo: ESCORT: You are a squad (2 fireteams of 4 2 fireteams of 2) of American soilders you must protect the VIP from being shot. Ambush You are a squad of Rebels you have to kill the traitor who has valuable information on your where abouts and base, stop him by shooting him or prevent him from getting escorted (time say 3 to 20 minites.)

    Players: 28(max) 5(min)

    Objective:
    ESCORT: Get VIP to safty or kill all enemys.
    Ambush: kill VIP or keep him from making it to the objective

    Battlefield: BIIIIIIIIIIIIIIIG field Preferably with a building in the middle of the field or a complex.

    General Rules: Dont team kill
    Dont cheat
    Once you are shot 3 times you are out(vip excepted vip shot once)

    Weapons:
    American army soilders can have 4 recons 1 Vulcan/Raider 2 longshots or any long range gun/longranged weapon and a pistol (longrange guys and Vulcan/Raider guys)7 dart tag blasters(VIP use dart tag blaster).

    Rebels 10 dart tag blasters 2 Vulcan/Raider 2 long range blasters

    Oh and ALL weapons dont have to be unmodded or modded your choiced. Dont forget eye protection and your dart tag vests or dif colours.
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    Biggles

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    Re: The Big List of Nerf War Ideas

    Post  Biggles on Sun Aug 02, 2009 9:57 am

    coallition vs bin laden

    teams ratio: coallition/terrists 2/1

    terriost 1 is binladen and he/she is in a syhelter of some sort and the coallition have to try eliminate him.

    indoor fort war indoor

    two teams in 2 forts simple as thatr

    bigles
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    inf0rm3r
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    Re: The Big List of Nerf War Ideas

    Post  inf0rm3r on Fri Aug 21, 2009 3:49 pm

    Gametype: Infiltration.

    Scenario: Game is made up of 2 teams preferably even. The area of play is better when your playing in a larger area with many ways to get to places. There are two locations, an area where Blue Team starts and an area where red team starts. There's also a briefcase and an extraction point. Blue team starts at the extraction point and must attempt to steal the briefcase and take it to the extraction point. Red Team must defend the briefcase and if the case is taken stop Blue team from extracting it. Once players have been shot they are eliminated for the round. Round is won either if the case is extracted by blue team or each team is eliminated.

    We find it works best at my house blue team starts at the front of the house, the case is located at the back of the house on the back verandah and the red team starts at the back of the backyard.
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    Chaos-Blades

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    Re: The Big List of Nerf War Ideas

    Post  Chaos-Blades on Fri Aug 28, 2009 3:52 am

    Game type: Reverse capture the flag.

    Overview: Teams try to take their own team's flag to the opponent's base.

    Rules: When shot, the person with a flag must take it back to their base before being re-spawned immediately. If a person without the flag is shot they return to the base & count to a decided number before re-spawning.

    Recomendations:this one must be played with even numbers & enough people that one part of the team can team can attack & another can defend.

    On an unrelated note I have a new rule that can be added to nearly any game type.

    The medic-only re-spawn rule-
    One gun is designated "the medic Gun", whoever has it can re-spawn eliminated players. If a player is shot, they sit down with their hands on their heads until the "medic" pats them on the head and they are back in. If a medic is shot he sits down in the same way until another player comes and swaps guns with him, thus that new player becomes the medic. The he re-spawns the old medic who is now a regular player.
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    Roger Explosion
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    Re: The Big List of Nerf War Ideas

    Post  Roger Explosion on Sun Aug 30, 2009 3:50 pm

    Name:Grab the bag/A deal gone wrong

    Game type: Free for all, or teams if you have a large group.

    DiscriptionAll players have to look for a case hidden randomly on the battlefield and take it to a safe zone. A deal Gone wrong replaces the safe zone with a person who the bag has to be returned to. The reciver walks around the battlefield, but tries not to be in obvious locations.

    RulesA breifcase, Backpack, Duffle bag, Attache Case etc. is placed in a random location on the battlefield by someone who is not participating in the game. They will act as the judge. The players are to seek out the bag and take it with them to a specified location. The players must carry the bag in their hands, which will mean its harder to use a weapon. Who ever gets the bag to the location wins. Players who are hit must put their hands on their heads and count down 15 seconds before they can reenter the game. If the player was carrying the bag they have to place it down so other players can take it. In A Deal Gone wrong, The bag must be returned to a reciver who is in a random location. They are free to move around, but its best not to be in an obvious area.

    Tips: Its best to have the judge keep an eye on the bag, so it doesn't get stolen or mistaken for a bomb. Try to avoid playing in an open area. It will be too easy to see the bag and the reciver. Try somewhere where there is plenty of good hiding spots.


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    Foam Militia

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    Re: The Big List of Nerf War Ideas

    Post  Foam Militia on Mon Aug 31, 2009 5:18 am

    Special Forces

    Teams: Two teams terrorists vs Delta Force (3:1). Delta Force consists of 4 people a sniper, Heavy weapons, team leader and covert. The terrosist have one leader but other than that no types.

    Objective:the objective for the delta's is to gain a chosen object, take out the terrorist leader and move to an extraction point alive. The terrorists objective is to neutralize all delta's and protect the object and person.

    Weapons: The Delta force's guns should be modified but its not crucial, the sniper should have a longshot as primary,knife/punch kill ability and some sort of pistol as back up. The heavy weapons has a titan, vulcan,knife/punch kill ability and some sort of pistol. The team leader can have an assault rifle type gun like a recon, (but i doubt thats what the gun would actually be seeing as a recon isn't so good)knife/punch kill ability and a pistol type gun . The covert has a magstrike, (SMG type, rapid fire gun) medic ability, knife/punch kill ability and a Raider (shotgun). The terrosrists may have any one gun (no knife/punch kill ability) of their choice preferably un-modified but again its not crucial. There is no ammo limit so bring what you can carry.

    Battlefield:should be large with a reasonable amount of cover eg a parkland with some of trees, trenches etc.

    Rules:
    1.Terrorists have one life each and delta's have three each. When shot the delta's stay in the position where they were shot and call medic, the medic will then come and heal the fallen soldier when healed the soldier will drop a selected token/poker chip (icebreaka's idea), the terrorists just drop dead.
    2. Delta's abilities are represented by something they carry around. These abilities can only be taken by a delta if one or two - not all - lives are lost eg. too heal a medic the medic badge must be taken by another delta and used. However once all lives of a delta are lost terrorists may take the abilities, guns etc, instead of only the delta's being able to take them.
    3.At the extraction point one person meets the delta's only then can they leave.
    4.A shot on the limbs is not a death only body or head shots can eliminate/lose a life of the player.
    5.no time limit.

    I think thats it

    Sargent Herpes

    Posts : 21
    Join date : 2009-08-21
    Age : 22
    Location : Adelaide

    Re: The Big List of Nerf War Ideas

    Post  Sargent Herpes on Wed Sep 02, 2009 2:33 pm

    game: Love triangle

    3 teams, with 3 people in each team

    Aim: to take out the opposing teams

    Map: something small a house/ backyard, inside of a school? anything man made

    Rules: weapons max 2 each can be any nerf or other brand weapon
    avatar
    beigeman

    Posts : 38
    Join date : 2009-09-18
    Age : 33
    Location : Canberra

    Re: The Big List of Nerf War Ideas

    Post  beigeman on Sun Sep 27, 2009 6:02 pm

    The Big One.
    Description: Two opposing forces locked in combat must get a bomb-shaped package to the enemy base. Obviously this won't end well for the opposition if they succeed, so their aim is to stop the package. If you've ever played Team Fortress 2 this will sound pretty damn familiar.

    Objectives:-
    Attackers must take package (Duffel bag or large plastic container will do) to enemy base. The case can only be carried by two people and at walking pace, defined by Olympic judges as never having both feet off the ground at one time. They have an appropriate length of time according to the size of the playing field.

    Defenders must stop the attackers from reaching the destination in the appropriate time limit. Also, if they wipe out the attackers in the area they are free to pick up the package and start moving it back to the starting position. If they reach the attackers starting position then they are welcome to stay there and protect the package.

    Respawns:-
    Attackers and Defenders have three respawn points each; their "Main Base" and two others that cannot be seen from the main base. When killed players can respawn from any of their team's points. No respawn points can be placed inside the middle half of the field (if it was 100m long, no respawn points outside of 25m of your starting side) You may also want to play that you can't respawn if the enemy can see you, especially when it comes to the final stretch to the defenders base. That said it would be hard with an open field and spawn camping tactics, so you may need to come up with your own rules there.

    Rules:-
    No throwing the package. If you die holding it it drops at your feet.
    5m Minimum distance.
    Safety goggles
    Honesty rules; if you're hit you're hit, and go back to the respawn point truthfully not "I could see the respawn point, that counts right?"

    Optional rules:-
    The package handlers cannot shoot unless package is stationary (put down)
    Package handlers can only be dropped with an arm/head/torso/_____ shot.
    More or less people holding package depending on # of players.
    Package has a vulcan strapped to it (turreted) and can be used if stationary.
    Path "bases"; where you can lay down an extra couple of respawn points along the path the attackers take towards the defenders base. However if the defenders move the package back past those respawns then they can claim them for their own.

    Guns:-
    Any for either side.

    If you want to get really funky you could have one person on either side have each of teh following; Pistolier (and single shot pistols), Scout (Shotgun-like guns such as raider) sniper (longshots, modified Recons) Heavy (tommy 20, vulcan, anything with a high RoF). And you could even throw a spy in there by each team drawing straws at the beginning of each match (not telling anyone of their result) and choosing to unmask themselves at any given time.

    Best to play this in a highly cluttered area, or in a very large campus/high school area. A big enough backyard on a farm might work well, or in the bush, but you'll need a good mix of open space and cover.

    Guest
    Guest

    Re: The Big List of Nerf War Ideas

    Post  Guest on Sun Jan 17, 2010 1:20 pm

    Infection(Yes, like Halo 3)

    Objective: One person starts off infected with a NiteFinder or any 1 shot NERF gun. The Infected person or 'Alpha Zombie' must kill everyone. Every person he kills becomes infected and gets handed a NiteFiner

    Yes its basic but its hella fun.
    avatar
    nerffirefight24

    Posts : 326
    Join date : 2010-01-18
    Age : 20
    Location : kilsyth, melbourne

    Re: The Big List of Nerf War Ideas

    Post  nerffirefight24 on Tue Jan 19, 2010 3:27 am

    I've got a good idea but i dont know if someone has done this but here goes nothing,
    first you make teams and it can be 2+ for each team,
    then you make bases,
    then you nominate one person from each team to go to the othe teams base and you have to go back to your base and each team tries to save there taken team mate and protect there hostage at the same time.
    I think it sounds pretty fun but you guys can be the judge of that.
    The name of the game is....

    HOSTAGE!!
    avatar
    BlackOps

    Posts : 28
    Join date : 2009-11-25
    Age : 32
    Location : Perth, WA

    Re: The Big List of Nerf War Ideas

    Post  BlackOps on Tue Jan 19, 2010 6:12 pm

    This one is a little complicated... and is played in various stages.
    This is best played in a school, or the like.

    LUCKY LAST
    Derived from the BlackOps Nerf Training Manual.

    ARMAMENTS:
    No limitations on Class.
    No limitations on Ammunition
    Limited to 1 Primary, 1 Secondary.

    METHOD OF PLAY:
    Play Convergence, then Last Man Standing, then Do Or Die.
    ----------------------------------------------------

    CONVERGENCE:

    Objective: Make it to the middle to play Last Man Standing.

    Teams: Group is separated into 4 equal teams.

    ----------------------------------------------------

    LAST MAN STANDING

    Objective: Eliminate your opponent

    Teams: No teams. One on one.

    ----------------------------------------------------

    DO OR DIE

    Objective: Same as Convergence.

    Teams: 2 vs Too many

    ----------------------------------------------------

    HOW CONVERGENCE WORKS:
    Two teams are scattered around the school. They are the guards. There too simply shoot anyone on sight.
    The other two teams are placed at opposing ends of the grounds. The are the infiltrators.
    A member from each infiltrating team is sent into the grounds, one by one, at 60 second intervals.

    The idea is for the infiltrators to reach the centre of the school, taking whatever path they choose, and play Last Man Standing.
    The guards are there to try and stop them from reaching the middle.
    A guard cannot move from thier position, and if they are shot, they simply let the infiltrator pass.
    However, if an infiltrator is shot, they are out of the game.

    That seems unfair on the infiltrator, but keep in mind that its harder for a guard cause they cant run after you.

    While in Convergence, an infiltrator is allowed to shoot another infiltrator from the other team.

    Once an infiltrator reaches the centre, they have to wait for thier opponent, (if they are not there yet)... then the second part begins...

    HOW LAST MAN STANDING WORKS:

    A simple western style shootout between two opponents. Stand back to back. Take 10 steps, spin and shoot. Whoever is shot first, is knocked out of the game.

    A slight twist to this: You are allowed to dodge darts.

    Eventually this will lead to two finalists.... move onto Do Or Die.

    HOW DO OR DIE WORKS

    Played exactly like Convergence, but with one catch...
    The finalists are sent to the opposing ends of the grounds,
    While ALL other players become guards... The finalists must get to the middle against all odds.
    If a finalist is shot by a guard, they must go to the middle an announce to the other, that they are out.
    If both finalists are shot. They play Last Man, to decide the winner.

    Once this round has been played, the original 4 teams change roles. Guards become infiltrators. Infiltrators become guards....

    Then it starts again.

    Once the second round is played out, you will be left with a winner from round 1 and round 2.

    The 2 winners verse eachother in Do Or Die to decide the ultimate winner of the game.

    Guest
    Guest

    Re: The Big List of Nerf War Ideas

    Post  Guest on Mon Feb 01, 2010 9:51 am

    Drill the Pill

    Class - Any guns, 1 primary 1 secondary. Pill gets 6 dart gun. i.e: Maverick, Recon, Longshot, ect.

    Players - 3 or more.

    Objective - 1 person is nominated as the pill. The pill finds a hiding place, and then has to get to a certain point without being shot. If he does get to the point, you swap the pill and repeat.

    I have never played it, and it doesn't sound that fun, but if you actually tried it, it might be okay.
    avatar
    007NERF

    Posts : 3
    Join date : 2010-03-02

    hg

    Post  007NERF on Tue Mar 02, 2010 8:53 am

    simple Nerf war two even teams 2 shots your dead
    avatar
    Obsidianmike

    Posts : 72
    Join date : 2010-03-10
    Age : 24
    Location : east bentleigh, melbourne

    Humans VS Zombies

    Post  Obsidianmike on Thu Mar 11, 2010 8:48 am

    Humans VS Zombies
    (small scale)
    ok i stole the concept off the american site http://humansvszombies.org/ but i made i changed the rules so it suits my freinds.
    everybody starts off as humans except for one person who is a zombie. when a human is tagged they become a zombie. humans can defend themselves with nerf guns. if a zombie is hit by a dart he/she must sit down for 20 seconds.
    some freinds and i are having a game at jells park soon if your interested heres the link http://www.facebook.com/event.php?eid=338605200670&ref=ts


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    Re: The Big List of Nerf War Ideas

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