So, 1pm saturday the 26th February at the Gums reserve tranmere (shakespeare Rd)
And this time, it's FFP. Why, you ask?
Because I want to play test a new class idea, that's why.
So, here it is...
EngineerPrimary: I'm thinking that they can only use Autos, there's not enough in FFP.
Secondary: I'm thinking a foam knife/axe no longer than the "Klaw Hatchet"
No grenades.
Ability:The engineer has the ability to capture a "node" spawn point which is a flag (pole) that is set up in a central area of the field, making it easier to respawn closer to the objective.
The flag for this pole has team colours on each end (one blue end and one red end). To set up a "node" spawn, the engineer places the flag pole with his/her team's colour facing upwards. From then on, the team can respawn in a normal way from the "node". That is, until one of two of the following happens;
1) The opposing team's engineer capture's the node and swwitches it to their team's colour
2) the opposing team's Demo destroys the node. This destroys the Node similary to how a base spawn can be destroyed (the flag gets knocked over) but it can be repaired by either team's engineers.
If an engineer is shot while capturing/repairing a spawn flag, he/she is out and needs to drop the spawn flag on the ground without completing the repair/capture.
Secondary ability: Base spawn repair
To repair the base spawn,after an enemy demo's destruction, the engineer can sacrifice either;
1) 2 lives, or
2) the use of his/her primary weapon for the entire match
Obviously I'm throwing this one out there for discussion, So what do you think?
I'm a bit iffy on the secondary ability but if that was the engie's only ability that'd make things interesting.
See you guys/gals there
-Tony