Summary of all game types and their respective rules.
High-Powered
Blasters must shoot a minimum of 80ft FLAT.
Minimum engagement for blasters that shoot under 100ft/35m: 5 metres
Minimum engagement for blasters that shoot over 100ft/35m: 10 metres.
Only darts to be used are silicon tips, stock, converted stock, or snap caps. Snap caps are banned in blasters that shoot over 100ft/35m
Pistols MUST be used if in minimum engagement distance.
Indoor Competitive Rules
General Indoor Rules
NO barrel taps
ONE fully automatic per team ONLY
ONE member per team can use 35 Drums/50 dart belts, everyone else can either use 6 or 18 dart clips, or 25 dart belts.
NO strobe lights allowed
NO shields
Gun hits count, no Gun Before Body rules.
Range Limit 80ft
Team Death Match
Length: 5 minutes per round.
Spawns:
4 players are active at any one time on the field. One person remains at spawn. Teams share a "pool" of FIVE lives. Each time someone returns to spawn, one life is used, and the person waiting at spawn replaces the person who just returned to spawn.
Victory Conditions:
Last team standing, wins.
Objective
Length:
10 minutes per round
Spawns:
Unlimited respawns. 30 second timers when the player returns to spawn.
Victory Conditions:
Victory is awarded to the team with the most "grenades" in the opponents objective. Each player only has one grenade which they alone can plant - you can't pass it on to another person! If the result is a draw at the end of the 10 minutes, the match becomes sudden death - you get tagged, and you can no longer play. Last team standing wins.
High-Powered
Blasters must shoot a minimum of 80ft FLAT.
Minimum engagement for blasters that shoot under 100ft/35m: 5 metres
Minimum engagement for blasters that shoot over 100ft/35m: 10 metres.
Only darts to be used are silicon tips, stock, converted stock, or snap caps. Snap caps are banned in blasters that shoot over 100ft/35m
Pistols MUST be used if in minimum engagement distance.
Indoor Competitive Rules
General Indoor Rules
NO barrel taps
ONE fully automatic per team ONLY
ONE member per team can use 35 Drums/50 dart belts, everyone else can either use 6 or 18 dart clips, or 25 dart belts.
NO strobe lights allowed
NO shields
Gun hits count, no Gun Before Body rules.
Range Limit 80ft
Team Death Match
Length: 5 minutes per round.
Spawns:
4 players are active at any one time on the field. One person remains at spawn. Teams share a "pool" of FIVE lives. Each time someone returns to spawn, one life is used, and the person waiting at spawn replaces the person who just returned to spawn.
Victory Conditions:
Last team standing, wins.
Objective
Length:
10 minutes per round
Spawns:
Unlimited respawns. 30 second timers when the player returns to spawn.
Victory Conditions:
Victory is awarded to the team with the most "grenades" in the opponents objective. Each player only has one grenade which they alone can plant - you can't pass it on to another person! If the result is a draw at the end of the 10 minutes, the match becomes sudden death - you get tagged, and you can no longer play. Last team standing wins.