BlackOps Tue Jan 19, 2010 6:12 pm
This one is a little complicated... and is played in various stages.
This is best played in a school, or the like.
LUCKY LAST
Derived from the BlackOps Nerf Training Manual.
ARMAMENTS:
No limitations on Class.
No limitations on Ammunition
Limited to 1 Primary, 1 Secondary.
METHOD OF PLAY:
Play Convergence, then Last Man Standing, then Do Or Die.
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CONVERGENCE:
Objective: Make it to the middle to play Last Man Standing.
Teams: Group is separated into 4 equal teams.
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LAST MAN STANDING
Objective: Eliminate your opponent
Teams: No teams. One on one.
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DO OR DIE
Objective: Same as Convergence.
Teams: 2 vs Too many
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HOW CONVERGENCE WORKS:
Two teams are scattered around the school. They are the guards. There too simply shoot anyone on sight.
The other two teams are placed at opposing ends of the grounds. The are the infiltrators.
A member from each infiltrating team is sent into the grounds, one by one, at 60 second intervals.
The idea is for the infiltrators to reach the centre of the school, taking whatever path they choose, and play Last Man Standing.
The guards are there to try and stop them from reaching the middle.
A guard cannot move from thier position, and if they are shot, they simply let the infiltrator pass.
However, if an infiltrator is shot, they are out of the game.
That seems unfair on the infiltrator, but keep in mind that its harder for a guard cause they cant run after you.
While in Convergence, an infiltrator is allowed to shoot another infiltrator from the other team.
Once an infiltrator reaches the centre, they have to wait for thier opponent, (if they are not there yet)... then the second part begins...
HOW LAST MAN STANDING WORKS:
A simple western style shootout between two opponents. Stand back to back. Take 10 steps, spin and shoot. Whoever is shot first, is knocked out of the game.
A slight twist to this: You are allowed to dodge darts.
Eventually this will lead to two finalists.... move onto Do Or Die.
HOW DO OR DIE WORKS
Played exactly like Convergence, but with one catch...
The finalists are sent to the opposing ends of the grounds,
While ALL other players become guards... The finalists must get to the middle against all odds.
If a finalist is shot by a guard, they must go to the middle an announce to the other, that they are out.
If both finalists are shot. They play Last Man, to decide the winner.
Once this round has been played, the original 4 teams change roles. Guards become infiltrators. Infiltrators become guards....
Then it starts again.
Once the second round is played out, you will be left with a winner from round 1 and round 2.
The 2 winners verse eachother in Do Or Die to decide the ultimate winner of the game.