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    [VIC] SUNDAY 23rd June - Woods/Jungle War

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    whichgrep

    Posts : 111
    Join date : 2010-11-02
    Age : 49
    Location : Victoria

    [VIC] SUNDAY 23rd June - Woods/Jungle War

    Post  whichgrep on Mon May 27, 2013 11:41 am

    Everyone welcome! If you haven't been to a Nerf war before, come and meet us! Bring whatever gear you have, and prepare to learn more than you ever imagined!

    More information on game types below -- please scroll down!

    When
    DateSUNDAY 23rd June, 2013
    Time10:30am - 4pm, pack up from 3:30pm. Sunset is about 5pm, so we want plenty of time to sweep for darts and put our toys away.
    Where
    LocationNamitjira Reserve, Clayton South
    AddressSprings Road (enter opposite Raleigh Street, not at the Bowls Club)
    PLEASE DO NOT PARK AT THE BOWLS CLUB.
    Melways79 A5
    Meeting PlaceBBQ area

    Rules for the war:

    NO BLACK BLASTERS
    BLASTERS MUST HAVE THE APPEARANCE OF TOYS
    Seriously, guys, I've had a gutful of this. Enough is enough. I'm not going to be nice about this any more.

    • If 50 percent or more of your blaster is black, gray, or silver, you must post a picture and ask before bringing it
    • You will be asked to leave if you bring a blaster that is painted realistically


    EYE PROTECTION IS MANDATORY
    You will not be allowed to play without eye protection. We recommend:

    • Nerf brand protective glasses
    • safety glasses that meet Australian Standard 1337 or ANSI Z87.1
    • safety glasses or goggles specifically intended for firearms or airsoft use

    Sunglasses and prescription glasses may not be used as safety eye wear unless they are sold as safety glasses and are branded with either AS 1337 or ANSI Z87.1.

    NO MORE THAN 50% CAMOUFLAGE CLOTHING
    You can wear a camo shirt/jacket, or camo trousers, but not both. We don't want to alarm the public -- let's make it obvious that we are playing a game using toys, and are not playing military simulation/paintball in a public park.

    We will be using the Victorian Standard War Rules -- please take the time to look them over and make sure you understand at least the basics.

    Dart Hire
    Dart hire will be running available at the war, cost is only $5! This entitles you to use our heavy silicone tipped darts all day!

    Dart hire is not compulsory, however it is strongly recommended that you use it. If everyone uses it, there is ZERO sorting of darts required, and more time for warring.

    Picking up darts from the ground that you are not entitled to use will not be tolerated.

    If you don't want to use dart hire, you need to have enough darts to last you all day (200+).

    New Game Type - SEEK AND DESTROY

    Using the Defend the Core buckets, we will be implementing an endurance-based scenario that will make good use of the open jungle setting. This is a new game type, so we may have to adapt the game and rules as we go.

    Objective

    There will be two teams. One team will be offense, and one will be defense. The offense needs to place a vortex (simulating the bomb) into one of two cores while defense has to prevent such bomb being placed within a given time.

    (For those who are new, a vortex is a Nerf football with a tail, like this)

    Rules


    • Weapons - All blasters are allowed with a general 100' cap. Anything above that will need to meet FFP Sharpshooter-class restrictions. Any melee-weapon users will need to meet FFP Tank-class restrictions eg. only one 50' pistol. All vortex-thrown hits count as a dart hit. Vortex uses are unlimited, but can only be retrieved by the player that used it

    • Lives - All players have unlimited lives. Offense players have instant re-spawn: defense players have a 10-sec re-spawn

    • Setting - A spawn point for the offensive team will be placed between the two defense cores from equal distance. A spawn point will be placed at both cores for the defense. A no-go perimeter will be set around the cores; only players retrieving their vortices whilst dead can enter

    • Other - Vortices can be retrieved whilst dead, but players must raise a hand to signal that they have already been hit


    Last edited by whichgrep on Tue May 28, 2013 1:32 pm; edited 1 time in total (Reason for editing : Added new game type - Seek and Destroy)

      Current date/time is Fri Jul 21, 2017 11:37 am