Date: Sunday 17th of April
Venue: Ferguson reserve, behind st Peters girls school, Stonyfell http://maps.google.com.au/maps?f=q&source=s_q&hl=en&geocode=&q=ferguson+park+adelaide&aq=&sll=-34.926053,138.662653&sspn=0.058549,0.132093&ie=UTF8&hq=ferguson+park&hnear=Adelaide+South+Australia&ll=-34.93031,138.672352&spn=0.007098,0.016512&t=h&z=17.
Meet on marble tce at the people with the brightly coloured toy guns. We will not start until all the people expected are there, as you will likely not be able to find us.
Running time: 12 to 5
Each person has 5 lives. There are no objectives, apart from elimnating the other team(s).
The entire area of Ferguson reserve is going to be used. There is no bag area to leave your things. Everything you take has to be carried on you for the whole day.
The day consists of 1, possibly 2 round, ending the war early if need be. Each round is planned to go for 2-3 hours. Depending on the amount of people who attend.
When hit, you may move to a team member, who counts to 3 !LOUDLY! while touching them before the person comes back into play. If one team member is left, they cannot respawn. An eliminated player may move around until they find a friendly player who in to revive them. They must have their hand up high at all times.
Arm bands will be worn to discern teams.
Once players have lost all 5 lives, they return to a pre defined area where people who have ceased play go. I must stress that people have to be honest for this to work. People are understandably competative, but as tempting as it may be with no one keeping track, it will ruin the game for everyone.
If anyone drops out of play for any reason, they must go to designated area, and cannot enter play again.
Hits on backpacks etc are at the call of the shooter. If they say it hit you, take the hit. That being said, don't call the hit unless you see the dart stop moving.
ALL things required for the day must be carried. This means you need darts, water (at least a litre, really needs to be more), food, sunscreen and hat, toolkit or whatever else you think will be usefull. Phone numbers will be taken at the start incase we need to contact people, so bring a mobile. Walkie talkies can be brought if you think you will use them, but don't plan until you know the teams.
Teams will be chosen at random before the day, using a fair method, so don't plan anything with anyone until the teams are posted(most likely the day before).
Whistles will be distributed, but it will help if you bring your own. When you hear a whistle, blow your own and make your way to the elimination area to meet with everyone, as the round is over either because a team has won, or the time is up.
You will need to post in this thread if you are DEFINITELY going. If you don't know, say so, but you will need to find out by the day before or we will not make prevision for you and you will not be able to play on the day unless someone drops out.
You will most likely get tired on the day. This is part of the challenge. If you really feel the need to stop, then you may drop out. However, if you know that you won't be able to manage, its probably better if you don't turn up, although a camera man or someone to stay at the elimination area would be useful if you are willing to not play. I understand this kind of thing may not sound like a fun day for some people, but I believe it will prove to be.
If you post that you are coming, I am assuming that you have read all of these rules, so that I do not have to go through them on the day.
BTW, milsim is not necessarily part of this war.
Last edited by splosionman on Fri Apr 15, 2011 10:10 am; edited 20 times in total