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Chaos-Blades
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    Axioms on Nerfing

    RL
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    Axioms on Nerfing Empty Axioms on Nerfing

    Post  RL Sun Apr 10, 2011 3:45 pm

    Alright so by now you would guess most of my threads are very 'beginner-friendly', or "for teh nubz"

    Only post something here when you're very very sure that it is fact. Keep updating your original post to keep the thread clean

    So something like "removing air restrictors increase range" is an axiom, but "using a hammer and a flathead screwdriver is the best way to remove one" is more opinion and technique.

    This sort of compliments the Questions thread. Post anything related to nerfing, about the guns, springs, seals, lubricants, barrels, adhesives, etc.

    I'll start up
    • Stretching a foam blaster spring has minimal impact, if not negative consequences
    • Voltage increases rate of fire, not range
    • Streamlines are inconsistent with its direction and distance. Do not trust it as an indicator of your gun's range
    • Blue foam is amazing. Blue foam with silicone tips is even more amazing.


    Last edited by 2120 on Thu Apr 14, 2011 7:27 am; edited 4 times in total
    littlebro05
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    Axioms on Nerfing Empty Re: Axioms on Nerfing

    Post  littlebro05 Sun Apr 10, 2011 3:54 pm

    - Any spring upgrade for the LongShot will eventually lead to the cracking of your plunger
    - When you have modified any blaster, reinforce the parts in general. You are modifying them to shoot stronger. Manufacturer's only make the parts last for unmodified blasters
    - Adding padding to ANY reverse plunger blaster does NOT permanantly fix the breakage problem. You MUST reinforce it with 3 day epoxy and washer or alternatively a 10cent coin.
    - Never use anything petroleum base on rubber O ring. It will damage them. Look for SILICONE spray or grease that is 'food grade' or for 'hobby' related things.

    That's all I can think up of at the moment.

    You should also mention that if anyone who is adding extra 'content' should just re-edit their post so it doesn't get clogged up. That and you can copy and paste people's ideas onto the original page :). Thanks for the idea XD.


    Last edited by littlebro05 on Sun Apr 10, 2011 4:02 pm; edited 1 time in total
    RL
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    Post  RL Sun Apr 10, 2011 3:59 pm

    Yeah thanks man... dunno if every poster here is as motivated to update every post they make - some kids DGAF about cleanliness at times.

    But I'll put that up there
    Xoenz
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    Post  Xoenz Sun Apr 10, 2011 5:01 pm

    • Do not use spray lubricants that contain hydrocarbon. It expands oring (applies for the silicon spray)

    • Do not buy from Nerfnerdsdaniel expecting long lasting quality, his products do not live up to it's ranges.

    • Don't Load more darts than the clip as said it can take



    Last edited by Xoenz on Thu Apr 14, 2011 5:04 am; edited 1 time in total
    XvGR1MREAPERvX
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    Axioms on Nerfing Empty Re: Axioms on Nerfing

    Post  XvGR1MREAPERvX Wed Apr 13, 2011 9:31 am

    • When mods are not done precisely, it can damage your blaster or have negative results.
    neumein
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    Post  neumein Thu Apr 14, 2011 2:27 am

    If you're using a battery-powered blaster at a war/event. Bring a spare set of batteries and/or a charger, even if you just charged/bought them. Nobody likes hauling a dead Stampede around.
    Swatsonia
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    Post  Swatsonia Thu Apr 14, 2011 3:45 am

    If you get a Recon, it WILL jam. Treat it with respect so it jams less often.
    neumein
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    Post  neumein Thu Apr 14, 2011 3:49 am

    Swatsonia wrote:If you get a Recon, it WILL jam. Treat it with respect so it jams less often.

    I think "Recon" should be changed to read "any clip-fed blaster". Look after your blasters, and they'll look after you.
    CaptainSurprise
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    Axioms on Nerfing Empty Re: Axioms on Nerfing

    Post  CaptainSurprise Thu Apr 14, 2011 3:53 am

    If your (streamline) darts have cuts, tears, are shredded etc. Avoid putting them in, they will jam your blaster.
    Swatsonia
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    Post  Swatsonia Thu Apr 14, 2011 3:56 am

    neumein wrote:
    Swatsonia wrote:If you get a Recon, it WILL jam. Treat it with respect so it jams less often.

    I think "Recon" should be changed to read "any clip-fed blaster". Look after your blasters, and they'll look after you.

    True, although Longstrikes, Longshots and Alpha Troopers have not jammed for me (Except when my raider drum misfeeds in my Longstrike).
    XvGR1MREAPERvX
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    Axioms on Nerfing Empty Re: Axioms on Nerfing

    Post  XvGR1MREAPERvX Thu Apr 14, 2011 4:05 am

    • If you do not load your darts into the clips properly, they will get stuck and get you shot.
    Johnnus
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    Axioms on Nerfing Empty Re: Axioms on Nerfing

    Post  Johnnus Thu Apr 14, 2011 8:12 am

    If the rubber tip of a streamline dart is touching the front plastic of the clip, it will stick and either get damaged when being loaded, misfeed or jam your blaster. Likewise with the rear of the streamline, as either end can generate enough friction to misfeed.

    The more damaged a streamline, the worse it preforms and the higher chance there is of a jam, if you use it in a CS blaster. A damaged streamline will have less range, worse accuracy and a lower velocity than a 'new' condition streamline.
    Or, in short for mathsy people like me, the level of damage to a streamline is inversly proportional to the performance of the streamline.

    Streamlines should not be used as an indicator of range or accuracy of your blaster(s) as they have inconsistent ranges and can be extremely inaccurate due to the hole in the tip. Also, the weight distribution in a streamline dart is not ideal for maximum performance.

    When stating range for a blaster, the angle of firing should be stated (when compared to the ground), and the dart(s) used should also be stated to avoid confusion and give a better comparison to other blasters.

    Suction darts will also not work in clips/drums. They will cause jams and/or misfires, and are a pain to get out. Besides, CS blasters cannot feed and fire them properly anyway.

    A blaster which is almost useless stock is not completely useless. For example, a Tek 3. It's stock range is terrible, but you can salvage the turret assembly, o-ring and spring for other projects. Maybe a 3 shot shotgun?

    Just because you have very little modding experience doesn't mean you can't mod. In general, however, it's better to do easier mods first to get the hang of modding and become more proficient with the tools and materials.

    The air seal in a blaster is very important. The better the air seal, the more power you will get out of the blaster. Improving the air seal can be done simply by replacing the o-ring or improving/replacing the barrel(s).

    O-rings should be lubricated with an appropriate lubricant for best results.

    Don't point your Nerf blaster at bystanders, unless they explicitly know that it will not do them much harm. Examples are knowledgable family and friends. NEVER point your nerf blaster at strangers (ie random people on the street who aren't into Nerf) because even with a bright yellow/orange PJ, they may get scared, call the police and cost a lot of time and possibly money.

    Don't paint your blaster with realistic colours if you want to be able to take it outside in the public safely. Ensure that you have an orange/other bright coloured tip as it may re-assure the public that your blaster is not a gun. Bright rainbow PJ's are ideal if you want to take your blaster outside. Most blasters have a pretty bright PJ stock anyway.


    Last edited by Johnnus on Mon May 02, 2011 10:40 am; edited 2 times in total (Reason for editing : Added more axioms)
    FaytZero
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    Post  FaytZero Thu Apr 14, 2011 9:36 am

    - A dremel at high speeds can and will hurt you
    - Trying to jump over a 1m high fence when you are unfit and balancing yourself may result in an broken elbow.
    - Always keep spae cutting blades (dremel & knife)
    - Pipe Cutters are your best friend
    - Triple Shot catch's always break, you really need to work on them to mod one successfuly
    - A Megamissle will fit into almost anything, if you brek the internals of something like a triple shot, chuck a Megamisle in it!
    Akimbo Assassin
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    Axioms on Nerfing Empty Re: Axioms on Nerfing

    Post  Akimbo Assassin Thu Apr 14, 2011 10:05 am

    Obvious and common sense axioms:

    - Nerf guns are just toys. Don't bring them into a real fight or battle.
    - Fitness is an important part of a Nerf war (just like in many sport). A fit, lean and athletic player with a stock Maverick will kick the ass of an unfit, fat slob with an uber combo modded Longshot + minimised Stampede.
    - Just because you are good in Nerf war, does not mean you are automatically qualified to be a special op soldier.

    bulletproofvest
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    Post  bulletproofvest Fri Apr 15, 2011 2:27 pm

    I always did this when I first started.

    Don't put more than 6 darts into a normal quick load clip.
    neumein
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    Post  neumein Fri Apr 15, 2011 2:36 pm

    Akimbo Assassin wrote:
    - Fitness is an important part of a Nerf war (just like in many sport). A fit, lean and athletic player with a stock Maverick will kick the ass of an unfit, fat slob with an uber combo modded Longshot + minimised Stampede

    Not entirely true. I'm a big fatty myself, and I do pretty decently at wars I think what it boils down to, is "The blasters maketh not the man."
    ElementGuy
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    Axioms on Nerfing Empty Re: Axioms on Nerfing

    Post  ElementGuy Fri Apr 15, 2011 2:45 pm

    C-836 springs will not fit in everything, they are used for NF like pistols. Clip system guns will die.
    Frankie27
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    Post  Frankie27 Fri Apr 15, 2011 2:51 pm

    ElementGuy wrote: Clip system guns will die.

    Except blue Longshots
    Echoes
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    Post  Echoes Fri Apr 15, 2011 3:07 pm

    Frankie27 wrote:
    ElementGuy wrote: Clip system guns will die.

    Except blue Longshots

    What's the difference with Blue longshots? :O
    mavrick man
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    Post  mavrick man Fri Apr 15, 2011 3:10 pm

    -Do not load stream lines in loose fitting barrels as they tent 2 crumple in the barrel, there fore not shooting what you are aiming at.
    Frankie27
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    Post  Frankie27 Fri Apr 15, 2011 3:14 pm

    Echoes wrote:
    Frankie27 wrote:
    ElementGuy wrote: Clip system guns will die.

    Except blue Longshots

    What's the difference with Blue longshots? :O

    Built more durable I assume. I've had a C836 in mine for nearly 2 years with no problems.
    ElementGuy
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    Post  ElementGuy Fri Apr 15, 2011 3:17 pm

    [/quote]Built more durable I assume. I've had a C836 in mine for nearly 2 years with no problems.[/quote]

    Without rehinforcement?
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    Post  XvGR1MREAPERvX Mon May 02, 2011 8:27 am

    • Don't try to load whistler darts into the clips.

    • Shooting at someone who has more firepower than you is not a good idea

    dandaldaks
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    Post  dandaldaks Mon May 02, 2011 8:56 am

    ^ not nessesarily, strafing works and could be the demise of the guy with the 4B, strafing works especially well with a high RoF blaster
    Unknown
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    Post  Unknown Mon May 02, 2011 10:07 am

    When a mod starts to go wrong STOP.
    Wait a day and think about how you can fix or improve it.


    A broken gun is not useless, there are plenty of thing you can do with it.

    Your Nitefinder is your best friend.
    LostBoy
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    Post  LostBoy Mon May 02, 2011 11:35 am

    Always wear eye protection, when having a war, with tagger darts!

    Ill say it again,


    ALLWAYS USE EYE PROTECTION WHEN HAVING A WAR WITH TAGGER DARTS!
    Chaos-Blades
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    Post  Chaos-Blades Tue May 03, 2011 4:19 am

    Frankie27 wrote:
    ElementGuy wrote: Clip system guns will die.

    Except blue Longshots
    Even blue longshots

    Good enough is good enough

    Don't paint your guns black
    phuonguyen
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    Post  phuonguyen Tue May 03, 2011 4:24 am

    The easiest and best way to figure out whether a blaster is good or is for you is to buy it yourself.

    Period.
    Mozart
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    Post  Mozart Tue May 03, 2011 4:40 am

    When starting out, learn your blasters, what all the parts do and why they do it. It'll make everything easier.

    When fabricating breeches/pipe/minimizing shells, cut to the off cut side of your line and file the rest. A clean job is always better then a messy one.

    Dart calibration is everything. If your darts aren't suited to your blaster, they're the wrong darts.

    Once you modify your blasters, they're not toys. Don't shoot your friends/family/animals, it's not funny and you look like a wanker.
    LostBoy
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    Post  LostBoy Tue Jun 07, 2011 10:58 am

    When modding, try to put peices in a box or something.

    P.S Il lost the TACT Rail thing( The peices that connects TACT Rail things on) when i was modding my NF.
    clunk07
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    Post  clunk07 Tue Jun 07, 2011 11:06 am

    It's the little things that make the difference. Focus on the basic's, and it will give you a good platform to work from. o-ring seal, plunger to turret seal, polishing brass breeches etc. These may sound simple, but are generally very crucial for optimum range.

    Triple-check your soldering. If I had a dollar for every time I'd been asked why a stampede wasn't working with li-ion batteries, I'd be paying for SilentScope's crossbow replication!! 90% of the time it's due to poor/cold solder joints. Also, protected li-ion batt's won't work in Nerf applications.

    Small magnets glued to the bottom of tobacco tins are perfect for storing parts during a mod.

    For longevity, put lube under and on top of any o-rings.

    A paint jobs is only as good as your prep work. Sand and wash the shell thoroughly.
    redcricket077
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    Post  redcricket077 Tue Jun 07, 2011 11:32 am

    If you want to cut a spring, just buy some bolt cutters or use a Dremel if you have one. Don't use a hacksaw and saw away for 1 hour... Might even result in injury.
    RL
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    Post  RL Tue Jun 07, 2011 11:39 am

    Not really an axiom, as I've cut a C-386 with a hacksaw...

    Foam deteriorates from constant use, hitting walls, hard surfaces or getting mixed up with dirt. That's a fact. I can tell my year old foam darts from the fresh ones.

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