Due to unforseen circumstances this event and all subseries have been cancelled until further notice due to a pull out of support from our hosting centre.
We apologise for the inconvenience and will However keep this post open to field any questions about the format of this event and others we hope to run in the future. With your support and the success of such events we will be able to run them regular basis at as little cost to you as possible.
We feel that there is missing area of support for "Foam Wars" and related activities and we want to provide a fun safe environment to let loose and shoot the hell out of each other with safe foam darts.
In the mean time why not check out our other Nerf related ventures
Thank you again for your time and support
- Wizard Sandwiches
There has been some murmers about a lack of melbourne events happening at the moment. Foam Wars is just the beginning of what will hopefully be a long running regular event.
all the details of the event are over here at the facebook page
Here they are again at a glance.
8 Warner Ave, Ashburton VIC
Session #1 2 - 2.50pm
Session #2 3 - 3.50pm
Runs the 3rd, 10th, 17th and 24th of June. Grab some mates and book now!
...To book email email@example.com
or fb message the group.
Cost: $15 per session.
MAX 10 people per session, so BOOK EARLY!
Wear Comfortable clothes and running shoes.
Gun, Foam Ammo and Safety Glasses Provided.
Available to buy from APARC canteen.
Recommend bring a bottle of water.
Teams: Two or more
Objective: Eliminate all opponents.
Overview: Gunslinger Heaven is a distant relative of elimination that encourages strategy and daring moves. The game is played with two-man teams, and each player is limited to a single spring pistol. When a player is hit, they remove themselves from the game for 15 seconds and don a flag. When a player wearing a flag is hit, they're permanently eliminated from the game. If a player wearing a flag eliminates another player wearing a flag, the shooter may remove his flag and regain the extra 'life'.
Gunslinger Heaven is best played in a small area with plenty of cover, to prevent standoffs and keep teams from hiding. It creates very short and exciting matches, and is a common game at Nerf Internet Community wars.
Capture The Flag
Teams: Two or more
Objective: Retrieve the opponent's flag.
Overview: This game is generally played with two teams. Capture the Flag games typically don't include permanent elimination, which moves the emphasis from the players to the flags. CTF is uncommon, as rounds tend to be longer than deathmatches and require more running. Multiple CTF variants are played.
Capture the Flag: The classic game. Each team has its own flag. A team wins by retrieving the opponent's flag and returning it to their own base. Often, a team must have their own flag in their base to win the round.
Centre Flag Push: A single flag is placed in the centre of the battlefield. A team wins by retrieving the flag and putting it in the opponent's base.
Centre Flag Pull: A single flag is placed in the centre of the battlefield. A team wins by retrieving the flag and putting it in their own base. These games often turn into footraces when quick players can outrun the opposing team and simply snatch the flag.
Battlefield selection is very important for a fair and fun CTF game. A good field is symmetrical and offers many routes to the flag, for balance and variety. In addition, plenty of cover should be available around the bases to allow each team to effectively defend their territory. Because this game involves plenty of running, the field should be fairly small.
Humans vs. Zombies
Objective: Be the last survivor
Overview: Humans vs. Zombies is a cross between death match and tag. A group of 'survivors' attempts to survive a "zombie outbreak" by avoiding a growing number of 'zombies'. A small number of players begin as zombies, and the rest are survivors. Survivors can use weapons, but zombies can only tag players by hand. If a zombie touches a human, the human becomes 'infected' and joins the zombie team. Zombies are temporarily stunned when shot, but are never eliminated. When zombies are hit, they must return to a designated base for an amount of time before they can respawn.
Objective: Defend or tag the VIP as he moves to a base.
Overview: The game involves one VIP who attempts to move from a start point to a distant base. Two teams fight over him: The bodyguards who defend the VIP and the assassins who attempt to take him out.
Any futher questions about the event will be answered on the forum, feel free to enquire.
Liability notice to be signed on the day in order to play.
Last edited by Tower 87 on Mon May 30, 2011 4:25 am; edited 1 time in total