The game is a CTF style game which is played in five rounds. As the game progresses, you earn money. The better you or your team does, the more money you'll earn. Money is spent on guns and other equipment and also acts as your score. Unlike other regular nerf games, it can be very punishing to the losing team, as the better team will be able to buy better things. Here's how a sample game would work...
1)You start the game with a stock nitefinder, $1 and three darts. The rest of your team has the same thing. You can only carry 3 darts at a time but you can always get more at your flag spawn point.
2)For every enemy player you kill, you get $1. If you capture the flag, the round ends and your entire team gets $1 and the shooting stops. The round also ends after 3 minutes regardless of what happens. You only have one life so use it wisely!
3)It's now round 2 and everybody gets $2 at the start of the round and you can shop. You're going to have a minimum of $3 to spend. You've got a minute to shop and then the shooting starts again.
4)Since it's round 2, a kill is now worth $2 and the flag's worth $2. So by round 5, which is also the final round, everything will be worth $5.
5)The game ends in one of two ways. It can end at the end of round five where you simply total up all the money and see which team has the most. The other way is if a team destroys the enemy's flag spawn point with a rocket.
The price list
$1 - Grenades
$3 - Ammo capacity is now 10
$3 - Extra magstrike clip
$4 - Stock Maverick
$5 - Ammo capacity is now 20
$5 - Melee weapon
$6 - Extra 18 drum mag or clip
$6 - Stock Spectre
$8 - Stampede Shield
$8 - Stock Recon
$10 - Mod Nf(that goes to 50ft)
$12 - Mod Spectre
$12 - Stock Barrel Break
$14 - Stock Furyfire
$15 - Stock Titan
$15 - Shield
$16 - Stock Alpha Trooper
$18 - Stock Magstrike
$20 - Stock Raider
$23 - Mod Barricade
$23 - Stock vulcan/stampede
$25 - Singled Triple Shot
$28 - 4B/BBUMB/Random air gun
$35 - Mod Triple shot with spring replacement
$40 - Mod LS with spring replacement
Stampede shields - Protect the gun from bullet damage. You will be able to block bullets with your gun with this attached. Purchasing one means you own it as part of your arsenal and can therefore transfer it to any gun you choose to use at the time. Your gun can still be destroyed by grenades, melee/throwing weapons or a rocket, which will still result in your death.
Barrel Breaks - Get you double the money from kills. So for every kill in round four, you'd get $8.
Last edited by Winterstrike on Thu Jun 30, 2011 4:40 pm; edited 4 times in total