Of course before all this happens we need to dig a bit deeper into the whole thing and look at legalities regarding modified blasters etc. But I like the idea that he had come up with. I suggested having 2 different fields with movable obstacles was probably the way to go so that repeat customers didn't have an advantage over anyone else when it comes to be spots for sniping and quick routes for capture the flag. While one game was being played, the other field would be re-arranged to suit the next game (By the way if you have any suggestions for games, please feel free to leave your ideas)
Pricing would all have to be worked out to match costs and outlays but be cheap enough to be able to attract players. At this stage It will only be a weekend and school holiday only operation unless it picks up enough to have maybe night time sessions and eventually all week.
once legalities are worked out regarding blasters and darts, members on the oznerf site might be able to get a cut of the dosh by supplying blasters (either modded or just painted) as well as dart manufacture.
This is all in the pipeline and if anyone has some suggestions feel free to put them down
The aim: To have the flag on your pole at the end of the round.
General info: 2 teams will have a pole each. In the centre of the playing field, there will be a drum (or something of that nature) with a flag on it. during the game, the teams must battle to take posession of the flag and keep it on their teams pole, possession time is irrelevant to the out come of the game. the only way to win is to have the flag on your pole when the hooter sounds. Each round will last approx. 15mins. If your team has the flag when the hooter goes, then they must return to the HQ with out being hit, if the player with the flag is hit, then it is classed as a win for the opposing team.
Lives: unlimited (However you must leave the field at the closest boundary and walk back around to your HQ, No ammo is allowed to be collected)
Game 2:Last man standing.
The aim: To be the last man standing, DUH!
General info: Each round has 2 teams. Its basically shoot the crap out of each other, however, you are only given 1 life so if you're hit, you sit out until the end of the round. The last man standing at the end of each round is given a vulcan as a reward (not to keep) but this comes with a catch. If you have the vulcan, chances are you will be the prime target. If by some miracle you win the 2nd round then the third round will see you have 2x lives but only half the players on your side and the opposing team gets the other half (Total recall round)
Lives: 1
Game 3: Protect the HQ
Aim: To protect the HQ
General info: Basically each team has a go at protecting the HQ while the opposing team attempts to breach and take over the HQ. At the start of each game, the defending team will be given a vulcan in which they have 30seconds to decide where it will be placed and work out their plans. Once the vulcan is placed, it cannot be moved. There is the possibility that the attacking team may get a Titan to use like an RPG. if the vulcan is hit by the missile, it then becomes un usable. Only 1x titan rocket is givin to the attacking force.
Lives: unlimited however a 10 second re-spawn time applies to the defending team.
That's all I have at the moment but I will keep you updated as things progress.
Last edited by camo1010 on Thu Sep 15, 2011 11:44 am; edited 3 times in total