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abowden
night stalker
littlebro05
SuctionCup
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    FPS in development - DEMO UP!

    SuctionCup
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    FPS in development - DEMO UP! Empty FPS in development - DEMO UP!

    Post  SuctionCup Sun Jan 08, 2012 1:58 am

    Here is my WIP FPS


    A Nerf FPS is planned - will make after the above is finished and released.


    DEMO UP!


    Last edited by SuctionCup on Sun Jan 15, 2012 1:21 pm; edited 2 times in total
    littlebro05
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    Post  littlebro05 Sun Jan 08, 2012 2:00 am

    Link not working for some reason.
    SuctionCup
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    Post  SuctionCup Sun Jan 08, 2012 2:42 am

    littlebro05 wrote:Link not working for some reason.

    Thanks for the heads up.

    The link works for me, but I put the bare bones up for people it doesn't work with.
    SuctionCup
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    Post  SuctionCup Sun Jan 15, 2012 1:46 pm

    BUMP - the demo file is up
    night stalker
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    Post  night stalker Sun Jan 15, 2012 1:52 pm

    It is cool!!! THANKS two girls and one suctioncup...
    SuctionCup
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    Post  SuctionCup Sun Jan 15, 2012 2:04 pm

    night stalker wrote:It is cool!!! THANKS two girls and one suctioncup...

    Haha thanks

    For those who don't want to follow the link, the demo download is here: http://dl.dropbox.com/u/28372036/BEL_Demo.zip

    (Off-Topic)@nite stalker: I'm making you a avatar!
    abowden
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    Post  abowden Sun Jan 15, 2012 2:14 pm

    Does it work for mac? (I assume not, but hope springs eternal)
    SuctionCup
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    Post  SuctionCup Sun Jan 15, 2012 2:49 pm

    abowden wrote:Does it work for mac? (I assume not, but hope springs eternal)

    The demo is at the moment not mac supported, but thats just because the mother file is on my PC. If you want, I could probably compile a mac version.

    My laptop is a macbook pro, (My personal one).
    Joey
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    Post  Joey Sun Jan 15, 2012 3:02 pm

    Heh this reminds me of my old game dev days as a teen. Of course things were march hard to make then too, you kids and your new fangled tools.


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    abowden
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    Post  abowden Sun Jan 15, 2012 7:28 pm

    Looking at the screen shots, while it ain't MW3 it must of been very hard to make. Also a mac version would be cool, as I like any PC's that aren't either incredibly slow, or crash and burn every 20 minutes.
    SuctionCup
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    Post  SuctionCup Sun Jan 15, 2012 11:42 pm

    Joey wrote:Heh this reminds me of my old game dev days as a teen. Of course things were march hard to make then too, you kids and your new fangled tools.

    Haha - times are changing!

    abowden wrote:Looking at the screen shots, while it ain't MW3 it must of been very hard to make. Also a mac version would be cool, as I like any PC's that aren't either incredibly slow, or crash and burn every 20 minutes.

    Yeah, its not MW3. (Im 13, if I created MW3 at this age I'd be set for life :P)
    Servulus
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    Post  Servulus Mon Jan 16, 2012 12:26 am

    Hell i remember writing games for the commodore 64, back when i was about the same age as you SC. Back then we had all of 8 colours to use too.. These new fangled toys for writing games must make life easier, at least you dont have to spend hours pouring over code to find that singe character in the wrong place (ahh computers 28yrs ago).
    SuctionCup
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    Post  SuctionCup Mon Jan 16, 2012 12:53 am

    Servulus wrote:Hell i remember writing games for the commodore 64, back when i was about the same age as you SC. Back then we had all of 8 colours to use too.. These new fangled toys for writing games must make life easier, at least you dont have to spend hours pouring over code to find that singe character in the wrong place (ahh computers 28yrs ago).

    I tried coding, but I had no one to teach me.

    Actually, this week I'm starting a 2D plat former programming course! And I have played around with java and visual basic. Java for modding mine craft
    Joey
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    Post  Joey Mon Jan 16, 2012 1:09 am

    Urg I hate Visual Basic with a passion. Java is great, but Objective Oriented Programming (OOP) can be a bit advanced for some people.


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    littlebro05
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    Post  littlebro05 Mon Jan 16, 2012 1:11 am

    Keep up the good work man. It's good that you're getting into this sort of stuff at a young age. I think you probably need alot more mouse sensitivity though. Kind of awkward to turn around.
    SuctionCup
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    Post  SuctionCup Mon Jan 16, 2012 1:30 am

    Joey wrote:Urg I hate Visual Basic with a passion. Java is great, but Objective Oriented Programming (OOP) can be a bit advanced for some people.

    Haha - I started VB2010 when I was 11. I was looking for an easy programming language, and VB waved at me I guess I should've chosen C# or something

    littlebro05 wrote:Keep up the good work man. It's good that you're getting into this sort of stuff at a young age. I think you probably need alot more mouse sensitivity though. Kind of awkward to turn around.

    Thanks!
    Ok, will change the sensitivity.
    Servulus
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    Post  Servulus Mon Jan 16, 2012 2:37 pm

    SuctionCup wrote:
    Servulus wrote:Hell i remember writing games for the commodore 64, back when i was about the same age as you SC. Back then we had all of 8 colours to use too.. These new fangled toys for writing games must make life easier, at least you dont have to spend hours pouring over code to find that singe character in the wrong place (ahh computers 28yrs ago).

    I tried coding, but I had no one to teach me.

    Someone to teach you?!?!?!.. I had no one teach me either, actually we kids knew more than our computing teacher knew at that time, he was still illiterate.

    I first began coding when was merely 10yo, had to work from some old manual and from some books i borrowed from the library. Later i found computer magazines with basic coding steps for writing basic games and from there i just did what kids do well, tried and tried again until something worked, persistence has to pay off eventually.
    SuctionCup
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    Post  SuctionCup Mon Jan 16, 2012 11:31 pm

    Servulus wrote:
    SuctionCup wrote:
    Servulus wrote:Hell i remember writing games for the commodore 64, back when i was about the same age as you SC. Back then we had all of 8 colours to use too.. These new fangled toys for writing games must make life easier, at least you dont have to spend hours pouring over code to find that singe character in the wrong place (ahh computers 28yrs ago).

    I tried coding, but I had no one to teach me.

    Someone to teach you?!?!?!.. I had no one teach me either, actually we kids knew more than our computing teacher knew at that time, he was still illiterate.

    I first began coding when was merely 10yo, had to work from some old manual and from some books i borrowed from the library. Later i found computer magazines with basic coding steps for writing basic games and from there i just did what kids do well, tried and tried again until something worked, persistence has to pay off eventually.

    What I meant was I couldn't find any good java game tutorials, without having to buy something. I found a few, but no in-depth ones.


    Last edited by SuctionCup on Tue Jan 17, 2012 5:13 am; edited 1 time in total
    DCman1314
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    Post  DCman1314 Tue Jan 17, 2012 2:21 am

    Sweet as!! Nice to see its up! This is going to be big!
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    Post  natious Fri Jan 20, 2012 4:55 am

    You should use Unity3D, blender is rather terrible.
    SuctionCup
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    Post  SuctionCup Tue Feb 14, 2012 11:51 am

    natious wrote:You should use Unity3D, blender is rather terrible.

    Terrible for someone inexpirienced. Unity3D may be a more capable engine, but you cannot model or animate in it. (Or so I'm told), so regardless of whether or not I get Unity3D I would still need Blender.

    But I have been thinking about DL-ing Unity for a while now, the multi-platoform ability is really seducing me.

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