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Foam Militia
23 posters

    The 'Covers most bases Maverick mod'

    Foam Militia
    Foam Militia


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    Post  Foam Militia Sat Jun 26, 2010 3:53 pm

    This is a Maverick mod that incorporates most of the revolutionary mods that made the Maverick a semi-reliable gun. That hits up to 11 meters! *Individual results may vary

    Note : I will be switching between photos of my yellow Mav' and clear Mav'.

    You will need
    - A Maverick
    - Mallet
    - Flathead screwdriver or phillips head screwdriver
    - Hot glue or Araldite
    - Sandpaper, sanding block and wire cutters or a rotary tool - commonly known as a Dremel, which is a brand.
    - Plastic box
    - White sheet/material

    Section 1 - 'Open sesame'.

    Step 1
    Unscrew all your screws and place them in a plastic container, on a white sheet.
    The 'Covers most bases Maverick mod' Mav_mo10

    Section 2 - 'AR removal'.

    Step 1
    Remove the turret assembly from the gun.
    The 'Covers most bases Maverick mod' Maveri12

    Step 2
    Pry of this front grey piece using a flathead screwdriver or the like.
    The 'Covers most bases Maverick mod' Maveri13
    The front plate will come off with a rod attached to it and a spring and cap should come off the other end. Place these small pieces in your plastic box.
    The 'Covers most bases Maverick mod' Maveri14

    Step 3
    Unscrew the 3 screws located on the rear area of the turret. Note : the grey rotational piece will cover 1-2 screws, be sure to move it. Place your screws in your plastic box.
    The 'Covers most bases Maverick mod' Maveri15

    Step 4
    Pull off your turret's back plate.
    The 'Covers most bases Maverick mod' Maveri16

    Step 5
    One by one, pull of your barrel pegs, place them aside, and let your AR's and AR springs drop out. Throw all of your AR's away - unless you fancy them as stefan weights - and all AR springs, bar 1, place that in your plastic box.

    Now, with your barrel pegs handy, chop the pegs off.
    The 'Covers most bases Maverick mod' Maveri17
    With your barrel pegs now looking like so
    The 'Covers most bases Maverick mod' Maveri18
    sand them down so they look neat.
    The 'Covers most bases Maverick mod' Maveri19
    Replace all of your cut down barrel pegs.
    The 'Covers most bases Maverick mod' Maveri20

    Step 6
    Place the turret backplate back on and screw it in. Grab your front grey piece and place the AR spring you set aside over the rod and put it through the center of the turret.
    The 'Covers most bases Maverick mod' Maveri21
    Put the spring that came off the turret on the opposing end where it initially came from and place the endcap over it. Mallet the stucture back together.

    Section 3 - 'Russian Roulette'.

    Step 1
    With your turret still out of the gun, look at the front end. Notice that little nub?
    The 'Covers most bases Maverick mod' Maveri22
    Cut that off. Either use your rotary tool/Dremel or wire cutter and a sanding block w/ sandpaper. The Dremel method is self explanatory - cutting disk then sand. For the other, cut the most part off with your wire cutters and then sand down. You want this as smooth as possible.
    The 'Covers most bases Maverick mod' Maveri23

    Step 2
    On the shell of your turret, near the rotating mech, you should see this nub.
    The 'Covers most bases Maverick mod' Maveri24
    Same as before, cut and sand to as smooth as possible.
    The 'Covers most bases Maverick mod' Maveri25

    Once you have done this, replace the turret.

    Section 3 - 'Rotation Issues'

    Step 1

    Remove this mechanism from your gun. There are four screws, you only need to undo the two closest to the turret. This is the roation mech.
    The 'Covers most bases Maverick mod' Maveri26
    Now undo it's only screw.
    The 'Covers most bases Maverick mod' Maveri27
    These are your rotation mech's pieces. Place the spring, screw, case and holding bar in your box.
    The 'Covers most bases Maverick mod' Mav_mo11

    Step 2
    Take the slip' clutch and glue its teeth to the teeth on the rotator gear. Put it back together and screw it in.

    Step 3
    Once the rotation mech is back together, unscrew your trigger. With the trigger pulled off, you will see its, spring held in by one screw. Unscrew that and take the spring out.
    The 'Covers most bases Maverick mod' Maveri28
    I, like CS, have moved it to here.
    The 'Covers most bases Maverick mod' Maveri29

    Section 6 - 'One is a penny to many'

    I have not done the penny mod as I lost my last maverick to an over-compressed spring.

    Section 7 - 'Sophisticated hooray'

    Congratulations!

    Look out over the vineyards as the sun sets with your english wife as you discuss Leonardo Da Vinci's many excellent inventions, while simoultaneously mulling over the simplictity yet superiority of Bruce Dawe's poetry and take well educated sips of only the finest in red wines as you mave on to the the atrocity that is Oznerf's grammar...
    Hamish
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    Post  Hamish Sun Jun 27, 2010 2:43 am

    Nice mod+good ending+correct grammar=

    Funny ending. Good writeup it was interesting enough tat i didn't stop reading halfway through. Barrel replacement to come?

    -Hamish
    Foam Militia
    Foam Militia


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    Post  Foam Militia Sun Jun 27, 2010 10:00 am

    Thankyou for your semi-mathematis view of the mod. There may be a barrel replacement. The Mav's being $12 is an incentive for me to break a few attemting to make the seal good enough to accept 16mm conduit or PETG.
    neumein
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    Post  neumein Sun Jun 27, 2010 11:00 am

    There definately needs to be more writeups/threads like this. Perhaps a rebarrel guide would be good for completeness, but there's a couple over at NH anyways.
    kingkottah
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    Post  kingkottah Sun Jun 27, 2010 11:26 am

    Yes well today myself and foam had a 1v1, I ditched my titan and grabed his mav and well I personaly prefur the stock rotation mech but hey what ever floats your boat.

    PS If it were me in the ending instead of discussing the invetions of Leonardo Da Vinci I would be discussing the inventions of Nikola Tesla the forgoten wizzard (and the inventer of the 20-21 century.)
    Genericwizardguy
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    Post  Genericwizardguy Sun Jun 27, 2010 11:37 am

    kingkottah wrote:Yes well today myself and foam had a 1v1, I ditched my titan and grabed his mav and well I personaly prefur the stock rotation mech but hey what ever floats your boat.

    PS If it were me in the ending instead of discussing the invetions of Leonardo Da Vinci I would be discussing the inventions of Nikola Tesla the forgoten wizzard (and the inventer of the 20-21 century.)

    And he fell in love with a Pigeon...
    Good writeup anywho, I might do that rotation mech to my Mav now, I'm just curious as to what difference it actually makes? (I'm just assuming its more reliable)
    Foam Militia
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    Post  Foam Militia Sun Jun 27, 2010 2:20 pm

    It does make it a tad less comfortable for long periods of time/trigger pulls. This section is for pre-empting an increased seal via rubber. Therefore increasing friction on the turret and rotation mech. When such a thing happens the slipper clutch begins its designated duties and the rotating stops. This leaves you with a Mav' requiring hand rotation. This mod isn't really necessary unless you are planning to increase the seal/turret friction alot.

    KK, I was going to write Tesla but I was...shocked, by his inventions.
    Genericwizardguy
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    Post  Genericwizardguy Sun Jun 27, 2010 2:27 pm

    Foam Militia wrote:It does make it a tad less comfortable for long periods of time/trigger pulls. This section is for pre-empting an increased seal via rubber. Therefore increasing friction on the turret and rotation mech. When such a thing happens the slipper clutch begins its designated duties and the rotating stops. This leaves you with a Mav' requiring hand rotation. This mod isn't really necessary unless you are planning to increase the seal/turret friction alot.

    KK, I was going to write Tesla but I was...shocked, by his inventions.

    That was an awful pun.
    Foam Militia
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    Post  Foam Militia Sun Jun 27, 2010 2:28 pm

    Come on, *nudge, nudge*. You love it, you know you do.
    shan52
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    Post  shan52 Thu Jul 01, 2010 10:26 am

    Whats the hot glue for.

    -shannon-
    Foam Militia
    Foam Militia


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    Post  Foam Militia Thu Jul 01, 2010 1:12 pm

    Fixing the slipper clutch in position. You can use hot glue or Araldite. However, I do reccomend Araldite.
    Biggles
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    Post  Biggles Mon Jul 05, 2010 2:40 pm

    Just a heads up: this mod is'nt in the directory.

    Biggles
    Foam Militia
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    Post  Foam Militia Mon Jul 05, 2010 2:56 pm

    And what non existent directory is this you speak of?
    neumein
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    Post  neumein Mon Jul 05, 2010 3:11 pm

    Foam Militia wrote:And what non existent directory is this you speak of?

    This one
    Biggles
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    Post  Biggles Mon Jul 05, 2010 3:28 pm

    neumein wrote:
    Foam Militia wrote:And what non existent directory is this you speak of?

    This one

    That's the one.

    Biggles
    jacko1120
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    Post  jacko1120 Mon Jul 05, 2010 11:15 pm

    Added,
    Just pm me or roger next time if we dont pick it up.
    Nick
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    Post  Nick Mon Aug 02, 2010 2:45 pm

    i just did the AR removal part of the mod, closed my gun back up and now the darts wont shoot. I put them in and then cock it then shoot buy all I hear is a big click (like the shooting noise) put nothing shoots out. Any ideas?

    Disregard this post, didn't realize you had to put the springs back under the caps lol.
    jdhomedog
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    Post  jdhomedog Fri Aug 13, 2010 4:30 am

    Foam Militia wrote:Fixing the slipper clutch in position. You can use hot glue or Araldite. However, I do reccomend Araldite.

    Hey what Araldite do u use? I use 5 min Araldite but which one is the stongest?
    Enity
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    Post  Enity Sun Sep 05, 2010 6:41 am

    thanks tonnes...i just took out the A/R great work
    Akimbo Assassin
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    Post  Akimbo Assassin Thu Sep 16, 2010 1:15 pm

    Just a noob question here: If I only want to mod my Maverick so it has Russian Roulette mod, can I only do Step 2 or do I have to do both Step 2 & 3? Cheers.
    CobraNerf
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    Post  CobraNerf Thu Sep 16, 2010 1:57 pm

    No you don't but why don't just just do the whole mod. It's like having Megan Fox as a friend and not screwing her. Insane!!
    Akimbo Assassin
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    Post  Akimbo Assassin Thu Sep 16, 2010 3:56 pm

    CobraNerf wrote:No you don't but why don't just just do the whole mod. It's like having Megan Fox as a friend and not screwing her. Insane!!

    Well, Megan Fox is way hotter than Maverick.

    Anyway I am planning to remove the AR too. I'm just wondering what is the point of fixing this so-called "Rotation problem" in step 3?
    Foam Militia
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    Post  Foam Militia Fri Sep 17, 2010 4:13 pm

    Well...There are many contributing factors. 1 is that the turret will rotate perfectly fine under little or no pressure/friction from the plunger. I tend to experiment with increasing the seal between the turret and plunger via the use of rubbber washers. These in turn, increase friction and so the turret has trouble with completing the rotation because, during the 2nd phase, the trigger return spring does not have enough force to align the turret to the correct place, it will stop half-way.

    To even get it this far you need to resolve problem 2. 2 is that the slipper clutch will engage to prevent damage to the rotation mech teeth. The slipper clutch stops all rotation at a certain friction level/pressure so the turret is ineffective.

    So, locking the slip mech in place allows the turret some hope of progressing past its first slip clutch restriction. Get the picture? Or am I bad at explaining things?

    P.S. Whats better then a Megan Fox and a Maverick?

    Megan Fox...With, a Maverick in hand. Huh? Huh?
    avatar
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    Post  Jackolow Fri Sep 17, 2010 4:21 pm

    Is there a difference between getting rid of the stick, and then getting rid of the stick and the entire restrictor area (so you basically drill out the stick and instead of 4 small channels, you get 1 big channel.

    I've cleaned it out so I've got one big channel, and I've noticed that performance isn't anywhere as close as other AR-removal methods with stock darts.

    But now I think about it, it makes sense why the performance boost isn't as high
    Akimbo Assassin
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    Post  Akimbo Assassin Fri Sep 17, 2010 5:39 pm

    Foam Militia wrote:
    So, locking the slip mech in place allows the turret some hope of progressing past its first slip clutch restriction. Get the picture? Or am I bad at explaining things?

    Thanks for your effort to try explaining to a noob like me, unfortunately I'm now all confused
    Akimbo Assassin
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    Post  Akimbo Assassin Sat Sep 18, 2010 6:29 am

    OK, thanks for this mod, I just spent the morning modding my first Nerf for the first time. Like you guys recommended I did all 3 steps.
    Impressed with the chamber now can swing out so much
    Can also feel the trigger pull a bit more resistent
    But quite disappointed that despite the AR removed, the new shooting range has not increased by much
    Before the mod, stock darts has range around 30 feet. After the mod, they only increase by about 2 feet. Less than 10% improvement. I must go back and investigate whether I have made any mistake.
    cray-
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    Post  cray- Sun Sep 19, 2010 9:01 am

    Great mod guide, clear pics and decent instructions but I only have one cristicism: would it be possible to go back and edit the guide to explain WHY you would want to perform each of the mods?

    What problem is it trying to solve?
    What are the likely gains from performing it?
    What negative effects will the mod have, if any?

    This would really help n00bs like myself decide whether its worth performing them rather than blindly following. Constructive criticism I hope, it might reduce the amount of follow up questions from new users if they can read a guide that clearly explains everything in a single post. Cheers.
    jackattack
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    Post  jackattack Thu Oct 07, 2010 1:43 pm

    I know this is probbly against the rules but is it a highly risk of damaging the Mavrick? And is it a simple job?
    Akimbo Assassin
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    Post  Akimbo Assassin Thu Oct 07, 2010 1:50 pm

    jackattack wrote:I know this is probbly against the rules but is it a highly risk of damaging the Mavrick? And is it a simple job?

    Seeing as you are only 12 years old and I don't know how dextrous you are with your hands and tools, there is always risk of damaging a Nerf blaster if you haven't done one before. Honestly Maverick is my first Nerf I bought 3 weeks ago and attempted this mod. It did take me a few hours to mod it according to this instruction as well as adjusting bits and pieces a few times, but it wasn't too hard.

    Like I have said previously, the Russian Roulette barrell fully swing out is cool, but the AR removal is a disappointment as it did not really add significant range compared to stock Maverick.
    TheKhakinator
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    Post  TheKhakinator Thu Oct 07, 2010 4:28 pm

    Would recommend not doing the AR removal unless you absolutely need your Maverick to shoot stefans - especially if its a clear one. They shoot well enough and unless you tweak the rotation mech and stuff, after doing the AR removal your gun probably will suck more.
    hichrich
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    Post  hichrich Fri Oct 08, 2010 2:02 am

    Couple more mods for the Mav': Replacing the bar in the slide with a stronger nail allowing the penny mod, catch spring replace/reinforce.
    TheKhakinator
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    Post  TheKhakinator Fri Oct 08, 2010 5:53 am

    The bar in the slide is made of stainless steel, why reinforce that? It's where it mates to the plunger tube that you want to reinforce, that can break off easily.
    jackattack
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    Post  jackattack Mon Oct 11, 2010 10:51 am

    Hi there
    I just modified my mavrick rev-6 but after putting all the screws back together I tryed it but there was not enough air can you maybe send a PM to me.


    Thanks
    jackattack
    hichrich
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    Post  hichrich Tue Oct 12, 2010 12:31 am

    TheKhakinator wrote:The bar in the slide is made of stainless steel, why reinforce that? It's where it mates to the plunger tube that you want to reinforce, that can break off easily.

    Well you can reinforce the part that attaches to the plunger, but I found that in two of my mavericks that the little plastic nubs that hold the bar in place snapped off, so I replaced it with a nail running right out the slide.

    EDIT: Oh and jackattack the reason(s) for this may be:
    1. No o-ring
    2. That in general you should know that the maverick is a pistol made for rate-of-fire, not range. So dont expect that doing a few mods will pump it up to 50 feet.
    On the lighter side, to get a better turret-plunger tube seal, put a spring in between the turret and the turret support post at the front (sorry for no pic I will post one soon.
    abowden
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    Post  abowden Wed Dec 29, 2010 5:12 pm

    I added a night finder spring to my element, carved out the AR, replaced the o-ring and it has less range than my friends modified maverick (all he did was take out the AR and add a spring)

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