Hey all, though I'd do an elite alpha trooper mod guide of sorts, seeing as I can't seem to find one out there yet..
Alright, Elite Alpha Trooper. general mods, Air restrictor removal, lock removal. etc. you know the drill, fairly standard mods.. just a run through. anyway, first, materials needed:
Elite alpha trooper, stock, presumably.
wire cutters, for the first part of the ar removal. (dremel can also be used.)
screwdriver, fairly standardly used, should fit most nerf blasters.
dremel, for ar'ing the blaster.
ok, on to the modding!
first, an Elite alpha trooper is needed..
next.. remove the screws from both the stock attachment point, and the priming handle, and set these aside, personally i like to leave the screws in these parts as they are not needed until we're putting the blaster back together.
next, remove all screws, and place them aside, personally i tend to place them in a little imaginary form of the blaster, where the screw ports would be on it..
close up internal shots:
alright, next, as we can see, full of junk, but although there are more locks to remove, I only removed the one, and this is the one which stops us from removing the clip when the priming handle is pushed forwards.
this one:
alright, what's quite interesting about this blaster is the way in which the priming lock works, when you prime the blaster, and return the priming handle forwards, there is a lock, just below the bolt sled which locks it in place, and when the blaster is fired, it moves the whole of the plunger tube forwards, disabling the lock.. here's what i mean...
lock engaged, plunger tube back:
lock disengaged, plunger tube forwards:
anyway, I chose to leave this lock in, because it means that you can fire it without making sure that the priming handle is all the way forwards, and it means that I can fire it one handed, I wouldn't be able to if I removed that particular lock.
next, the Air Restrictor..
personally, I found it quite useful to have the air restrictor so far back, it means that it is easy to access, and i was able to keep a piece of air restrictor across the inside of the plunger tube to stop darts being sucked into the plunger. I was able to do this with a dremel, relatively easily, just using a clyindrical bit, which fit quite nicely inside the plunger tube.
AR in.
AR Gone.
Note, when re-assembling the blaster, and putting the plunger tube back in, make sure that the little ramp on the end is facing down, towards the unique lock i was speaking of earlier.
alright, re-assemble the blaster once everything is back in, and you're done, as you're doing so, make sure to make sure the blaster functions smoothly, all the way until you put the last screw in.
ranges: before mod:
streamlines-6.4-10m fired from the hip, parallel to ground,
Elites-9.5-13.5m fired from the hip, Parallel to ground, .
ranges: after mod:
streamlines: 9.5-11m Flat, fired from the hip.
Elites:11.5-15m Flat, fired from the hip.
note: there was no spring replacement/addition to the EAT, and therefore this testing is just with no AR's in the blaster, there is a slight increase in ranges, and should be quite a formidable blaster with a better spring.
(modifying your blaster could be the best thing you've done to blaster, but please note, modifying your blaster can cause your blaster to break, faster than it would normally. hopefully it doesn't, but in any case, I hope you found this guide helpful, and not too much a waste of your time.)
that concludes my First mod guide, and a very brief mod guide for the Elite Alpha Trooper.
Thanks all
Alright, Elite Alpha Trooper. general mods, Air restrictor removal, lock removal. etc. you know the drill, fairly standard mods.. just a run through. anyway, first, materials needed:
Elite alpha trooper, stock, presumably.
wire cutters, for the first part of the ar removal. (dremel can also be used.)
screwdriver, fairly standardly used, should fit most nerf blasters.
dremel, for ar'ing the blaster.
ok, on to the modding!
first, an Elite alpha trooper is needed..
next.. remove the screws from both the stock attachment point, and the priming handle, and set these aside, personally i like to leave the screws in these parts as they are not needed until we're putting the blaster back together.
next, remove all screws, and place them aside, personally i tend to place them in a little imaginary form of the blaster, where the screw ports would be on it..
close up internal shots:
alright, next, as we can see, full of junk, but although there are more locks to remove, I only removed the one, and this is the one which stops us from removing the clip when the priming handle is pushed forwards.
this one:
alright, what's quite interesting about this blaster is the way in which the priming lock works, when you prime the blaster, and return the priming handle forwards, there is a lock, just below the bolt sled which locks it in place, and when the blaster is fired, it moves the whole of the plunger tube forwards, disabling the lock.. here's what i mean...
lock engaged, plunger tube back:
lock disengaged, plunger tube forwards:
anyway, I chose to leave this lock in, because it means that you can fire it without making sure that the priming handle is all the way forwards, and it means that I can fire it one handed, I wouldn't be able to if I removed that particular lock.
next, the Air Restrictor..
personally, I found it quite useful to have the air restrictor so far back, it means that it is easy to access, and i was able to keep a piece of air restrictor across the inside of the plunger tube to stop darts being sucked into the plunger. I was able to do this with a dremel, relatively easily, just using a clyindrical bit, which fit quite nicely inside the plunger tube.
AR in.
AR Gone.
Note, when re-assembling the blaster, and putting the plunger tube back in, make sure that the little ramp on the end is facing down, towards the unique lock i was speaking of earlier.
alright, re-assemble the blaster once everything is back in, and you're done, as you're doing so, make sure to make sure the blaster functions smoothly, all the way until you put the last screw in.
ranges: before mod:
streamlines-6.4-10m fired from the hip, parallel to ground,
Elites-9.5-13.5m fired from the hip, Parallel to ground, .
ranges: after mod:
streamlines: 9.5-11m Flat, fired from the hip.
Elites:11.5-15m Flat, fired from the hip.
note: there was no spring replacement/addition to the EAT, and therefore this testing is just with no AR's in the blaster, there is a slight increase in ranges, and should be quite a formidable blaster with a better spring.
(modifying your blaster could be the best thing you've done to blaster, but please note, modifying your blaster can cause your blaster to break, faster than it would normally. hopefully it doesn't, but in any case, I hope you found this guide helpful, and not too much a waste of your time.)
that concludes my First mod guide, and a very brief mod guide for the Elite Alpha Trooper.
Thanks all