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clunk07
gooni
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pez7
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    12th June QLD Northside war @ William Scott Park (10AM - 3PM)

    Unknown
    Unknown


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    Post  Unknown Fri May 13, 2011 1:13 pm

    Okay guys, so I'm hosting my first war.

    Here's what you need to know:

    Dart hire compulsory - $10

    William Scott Park

    Bring water, there is a fountain but it's a bit of a walk.

    It's a large field so don't be shy about long range guns but there is still a range limit of 130ft

    Please don't shoot anyone closer that 8 meters, it really hurts and isn't much fun...

    Food can be purchased at the Friendly Grocer

    If you have anything we could use for cover it would be greatly appreciated if you would bring it.

    Here is a video showing the easiest route to the park, it's a pretty bad video but it'll do.



    12th June QLD Northside war @ William Scott Park (10AM - 3PM) Map11

    In the video I start at the Friendly Grocer and we will be playing at location 2.

    12th June QLD Northside war @ William Scott Park (10AM - 3PM) 89307611

    12th June QLD Northside war @ William Scott Park (10AM - 3PM) 89307612

    12th June QLD Northside war @ William Scott Park (10AM - 3PM) 89307613

    12th June QLD Northside war @ William Scott Park (10AM - 3PM) 89307510

    You all know the rules but I'll post 'em any way.


    General Rules:
    1. If you are hit by a dart in ANY part of the body, you are OUT (Hit)
    2. If your gun is hit, you are OUT (Gun Hit)
    3. If you hit someone and they continue to play, call them out.
    4. Don't argue with the person who calls a hit on you.
    5. Please don't cheat, I don't want to have to talk to someone about cheating after all it is a game
    6. Minimum engagement range for 130ft shooting guns = 8m
    7. EYE PROTECTION IS MANDATORY (You will most definitely need it in this war as the darts are flying at a higher velocity than HvZ blasters) -
    8. Melee weapons are allowed IF it is made from very soft foam. Barrel Tapping is also allowed.

    If you could post weather or not your coming that would be great.



    Last edited by Unknown on Fri May 13, 2011 2:03 pm; edited 1 time in total
    mister_elliott
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    Post  mister_elliott Tue May 17, 2011 1:35 pm

    Looks good, depending on how whipped I am that day I might jump in. I'll let you know closer to the date.
    Unknown
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    Post  Unknown Tue May 17, 2011 1:41 pm

    Awesome

    It'll be nice to meet a new face!
    inf0rm3r
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    Post  inf0rm3r Wed May 18, 2011 6:19 am

    Yes a war which finishes early. I'll be there.
    Wolf
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    Post  Wolf Wed May 18, 2011 9:16 am

    I'll be there if I can - Looks like a maybe at this stage.
    littlebro05
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    Post  littlebro05 Wed May 18, 2011 9:30 am

    Yeap. I'm in if inf0rm3r hitches a ride.

    Driving there eats too much petrol LOL.
    lefty
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    Post  lefty Wed May 18, 2011 10:16 am

    Well if Littlebro can do it I guess were in for 4 players...at this point. I'll let you know if anyone pulls out.
    mavrick man
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    Post  mavrick man Sun May 22, 2011 1:14 am

    yeah were in, +2-3
    Switchblade
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    Post  Switchblade Sun May 22, 2011 1:56 am

    Maybe in... If I can get a driving lesson there and back
    heist
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    Post  heist Sun May 22, 2011 3:31 am

    I'm really Keen to come so I'm in!.

    And North side its a + for me.
    pez7
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    Post  pez7 Sun May 22, 2011 5:14 am

    Hey unknown,

    Might be in +1-2

    Hope to make will see closer to the date.
    Unknown
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    Post  Unknown Tue May 24, 2011 11:10 am

    If you guys post what guns you'll be using I will try to set up cover accordingly.

    It's no fun trying to rush in an open field...

    cyberpunk84
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    Post  cyberpunk84 Tue May 24, 2011 3:35 pm

    is it close to any trainstations ?
    Unknown
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    Post  Unknown Wed May 25, 2011 12:17 am

    Not really, you could go from the Ferny grove station but it'll be a long walk.
    mister_elliott
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    Post  mister_elliott Wed May 25, 2011 9:23 am

    @cyberpunk, dudebro I told you I can get a cab with you from ferny grove. I have a blue card! :p


    Last edited by mister_elliott on Wed May 25, 2011 2:10 pm; edited 1 time in total
    lefty
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    Post  lefty Wed May 25, 2011 2:06 pm

    Unknown wrote:If you guys post what guns you'll be using I will try to set up cover accordingly.

    It's no fun trying to rush in an open field...


    We'll be using 30m TS and longshots and 20m longshots and stampedes....could bring a BBBB or two
    pez7
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    Post  pez7 Fri May 27, 2011 9:39 am

    Unknown wrote:If you guys post what guns you'll be using I will try to set up cover accordingly.

    It's no fun trying to rush in an open field...

    At this point I may be using my nitefinder again...
    Unknown
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    Post  Unknown Fri May 27, 2011 10:16 am

    Looks like your in trouble




    (Don't worry, you can borrow a gun or two)
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    Post  Asylum Fri May 27, 2011 11:10 am

    Will confirm tonight but I believe me+4 would be appropriate!
    pez7
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    Post  pez7 Sat May 28, 2011 5:26 am

    "[quote="Unknown"]Looks like your in trouble :P"

    I was fine last time I will just have to resort to lots of dodging again...
    As long as there is enough cover to avoid the high powered blasters.
    Unknown
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    Post  Unknown Sat May 28, 2011 7:25 am

    Ok so after watching some videos from SA I've been wanting to try FFP up here in QLD. unfortunately the FFP rules don't quite work in QLD.

    I've edited the rules so that hopefully we can play some FFP, I guess we can call it FF-QLD

    Teams will be decided on the day and it will be up to the team captain to make sure everyone has a class.

    Classes

    Here they are:

    Soldier

    Primary: Anything that shoots up to 80 feet or less or anything fully automatic

    Secondaries: Optional (50ft)

    Tertiaries: None

    Grenades: One.

    Special ability: None.

    Comment: Designed to have no real weakness, but no real strength, the soldier is good for all-rounders.

    Suggested weapons: Longshots, Triple shots, AT2K's, Stampedes, Magstrikes.



    Tank

    Primary: The shield.

    Secondary: Pirate sword. This weapon may be used to deflect darts, but not grenades or rockets, without penalty.

    Tertiaries: Springer pistol

    Grenades: None.

    Special ability: None

    Comment: Tanks make excellent defenders of vulnerable teammates and are fantastic for assault. Tanks make excellent melee fighters if you can get close enough, and they're the only class with unlimited ammo(their melee weapon). They also make ideal flag runners, especially if you can strap the shield to one's back. I would also think this class suits younger, shorter players as they can hide behind a shield much easier and they're typically faster runners.

    Suggested Weapons: Nitefinders, Wipeouts, Mavericks, Furyfires, Barricades, Spectres.


    Sharpshooter

    Primary: Any gun that is not fully automatic and has a maximum range of 160 feet. Weapon must take a minimum of five seconds between shots for reloading. Cannot shoot at any target with this primary if the target is closer than 60 feet.

    Secondary: Spring pistols or barricades only, with a maximum range of 50 feet.

    Tertiaries: Pirate sword

    Grenades: None.

    Special Ability: None.

    Comment: Easy enough archetype to explain. Very noob friendly and excellent for lazy people. Suited for defence or midfield. It should be noted that the tank class was conceived to counter sharpshooters, which in turn counter demolitionists.

    Suggested weapons: Big blasts, Titans, AT3K's, shot blasts, mega missiles. Barricades, mavericks, spectres, nitefinders and wipeouts as secondaries/tertiaries.


    Demolitionist

    Primary: Rocket shooter

    Secondary: Spring pistols or barricades only, with a maximum range of 50 feet.

    Tertiaries: None.

    Grenades: Three.

    Special Ability: Rocket elimination and base destruction.

    Comment: The demolitionist is easily the weakest class for general combat, but his/her armament more than makes up for the shortcomings. The special abilities make it a very risky class, but also include a high reward. Demolitionists have much to fear, as well as anyone who dares to venture too close to one, especially tanks.


    Edits

    As you can see the classes have been edited and Medics have been removed this is just to keep the game easy to ref.

    Demos can now use any gun that shoots rockets this is because Titans that still shoot missiles aren't too common in QLD.

    Grenades can be anything soft that you have lying around like socks or stress balls.

    Shields may be any size. (Size counteracts speed so you'll want a mix of the two)

    For safety reasons anyone who wants to be a sharpshooter must PM me before hand, telling me what gun they will be using. They must be responsible and must have been to a war before just so that they have had experience. (We don't wants noobs with Titans)

    If one team is winning to easily I will change teams and/or rules because it is no fun being on the losing team.


    Last edited by Unknown on Sun May 29, 2011 3:11 am; edited 1 time in total
    Unknown
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    Post  Unknown Sat May 28, 2011 11:17 am

    Looks like 17-23 people coming so we will need to do a dart sweep every round. If everyone participates and we work quickly we can do a dart sweep in just a few minutes.

    I'm hoping to play some 'FF-QLD' as well as some TDM to start and Finnish the day.

    Pick a class from the post above and bring those guns but be ready to change if need be, a team of demos won't work

    (Legit double post)
    UtahR
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    Post  UtahR Sat May 28, 2011 5:58 pm

    Hmm... the day after my birthday.
    What role would I fit with my (belt modded) Vulcan?
    gooni
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    Post  gooni Sat May 28, 2011 7:49 pm

    Unknown wrote:

    Soldier

    Primary: Anything that shoots up to 80 feet or less or anything fully automatic

    Secondaries: None

    Tertiaries: None

    Grenades: One.

    Special ability: None.

    Comment: Designed to have no real weakness, but no real strength, the soldier is good for all-rounders.

    Suggested weapons: Longshots, Triple shots, AT2K's, Stampedes, Magstrikes.


    I know that you have "tweeked ;)" the rules to suit.
    May I suggest as some one that has played a good deal of FFP , that the soldier have a pistol for their secondary (range 50tf).

    It is always good to have some kind of backup.

    UtahR wrote:Hmm... the day after my birthday.
    What role would I fit with my (belt modded) Vulcan?

    Soldier would be the roll for the vlucan.

    Gooni.
    littlebro05
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    Post  littlebro05 Sun May 29, 2011 12:59 am

    As long as there is cover, I'll have a go at it. The open battlefield is just lame lol. No offence SA.
    Unknown
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    Post  Unknown Sun May 29, 2011 3:10 am

    Gooni, I'll make it optional but here in QLD most of us don't use secondaries. We tend to stick with LS'.

    Don't worry Littlebro05, there'll be cover.
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    Post  mister_elliott Sun May 29, 2011 4:31 am

    So by the time this war comes around my armament will consist of a 120' longshot and a 45' spectre. Not really assault, not really marksman. What do?
    Unknown
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    Post  Unknown Sun May 29, 2011 7:39 am

    Don't worry about it

    If you made a shield you could be a tank but if that's not your thing you can borrow a gun off me.

    mister_elliott
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    Post  mister_elliott Sun May 29, 2011 11:18 pm

    Elaborate on tank?
    Also what if I handloaded the ls? Or bring my own lower performance ammo?
    Unknown
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    Post  Unknown Mon May 30, 2011 12:26 am

    Tank

    Primary: The shield.

    Secondary: Pirate sword. This weapon may be used to deflect darts, but not grenades or rockets, without penalty.

    Tertiaries: Springer pistol

    Grenades: None.

    Special ability: None

    Comment: Tanks make excellent defenders of vulnerable teammates and are fantastic for assault. Tanks make excellent melee fighters if you can get close enough, and they're the only class with unlimited ammo(their melee weapon). They also make ideal flag runners, especially if you can strap the shield to one's back. I would also think this class suits younger, shorter players as they can hide behind a shield much easier and they're typically faster runners.

    Suggested Weapons: Nitefinders, Wipeouts, Mavericks, Furyfires, Barricades, Spectres.


    You'll need a shield and a pistol (Spectre), pirate swords can be bought for $3 at Kmart.

    If you'd like to be a sharpshooter you'd have to hand load your LS, you might be at a disadvantage though.

    Also, we will all use the same ammo (Dart hire).
    mister_elliott
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    Post  mister_elliott Mon May 30, 2011 2:55 am

    I'm out then, unless ffp is quite short.
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    Post  Switchblade Mon May 30, 2011 2:59 am

    New ffp class... ninja, only use a sword (read: I'm too cheap for dart hire :P)
    clunk07
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    Post  clunk07 Mon May 30, 2011 4:10 am

    mister_elliott wrote:So by the time this war comes around my armament will consist of a 120' longshot and a 45' spectre. Not really assault, not really marksman. What do?

    Hey mate,

    Because I'm not gluing the plunger rod arm to the head, you could take out the BTV2 spring, and just use stock spring. Should put it around 90 feet or so.
    Unknown
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    Post  Unknown Mon May 30, 2011 9:25 am

    mister_elliott wrote:I'm out then, unless ffp is quite short.

    I've got blasters I wouldn't mind you using. I'd hate for you to miss your first war.

    I'll make sure we work something out.
    littlebro05
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    Post  littlebro05 Mon May 30, 2011 9:55 am

    Actually, mister_elliot has already been to a couple of our wars. He just went off the radar for such a long time.

    FFP class gunslinger,

    Only allowed to use secondaries, can use as many secondaries that the person can hold.

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